Subject:
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Re: Weird Logo Issue at L3P Quality Level 3
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Newsgroups:
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lugnet.cad.ray
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Date:
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Fri, 6 Sep 2002 15:22:40 GMT
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Viewed:
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684 times
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In lugnet.cad.ray, richard marchetti wrote:
> In lugnet.cad.ray, Travis Cobbs writes:
> > This is due to a mirror matrix being used somewhere in the part. The final
> > matrix that represents that stud is mirrored (meaning either 1 or 3 of the
> > axes are flipped). You should get the same problem if you render both of
> > the classic space wing pieces. One of them will have correct logos, the
> > other won't, because one of the files is just a reference to the other with
> > a mirror matrix applied.
>
> Hmmm, I am trying to understand what you are stating here as applies to
> parts authoring. I get it if you mean that someone manually mirrored
> aspects of the DAT file without regard to how the stud would turn out at L3P
> quality level 3 -- so I get it with the wing DATs. [I am currently in the
> last stages of authoring those 2x4 wedge plates and bricks. This
> information is critically relevant to my situation.]
>
> But, it should be noted that the engine centre isn't that kind of element.
> It's an element to itself, without a mirrored element with which it is
> commonly paired.
But the stud subfile was mirrored. At the lowest level, the ldraw
system doesn't differentiate parts, models, primitives, etc. It just
knows about files. So mirroring a stud primitive is logically identical
to mirroring an entire part.
BTW, I've submitted a fixed version of 4869 to the PT. It correctly
rotates the stud, instead of mirroring it.
Steve
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Message is in Reply To:
| | Re: Weird Logo Issue at L3P Quality Level 3
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| (...) Hmmm, I am trying to understand what you are stating here as applies to parts authoring. I get it if you mean that someone manually mirrored aspects of the DAT file without regard to how the stud would turn out at L3P quality level 3 -- so I (...) (22 years ago, 6-Sep-02, to lugnet.cad.ray)
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