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 CAD / Ray-Tracing / *1262 (-20)
  Re: Final version of my 'playtable' rendering
 
(...) Think it's great. OK everyone, all together now: "How'd you make those trees?") (22 years ago, 9-May-02, to lugnet.cad.ray)
 
  Final version of my 'playtable' rendering
 
Oh well, it didn't become SOTM, but I'm quite pleased myself with this rendering: (URL) a re-creation of a picture in my old Idea Book: (URL) (and isn't anyone going to ask me how I made the trees?) -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (22 years ago, 9-May-02, to lugnet.cad.ray)
 
  Re: LDraw and Bryce
 
Use DAT2LWS or DAT2DXF and then import into bryce. I think you can get both of those programs on the ldraw.org website. If you have trouble finding either or can't get it to work right email me and I'll help out. - Orion (22 years ago, 8-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
(...) Okay, this machine still can't find that page, but I've got another machine pointing to another bank of proxy servers and I was able to see it there. Wow- Jeremy has much better examples. I may use some of those techniques for my flames. I'll (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
(...) My proxy server is really flaky right now, leaving me able to read everything in this thread *except* for Jeremy's example post. So I haven't seen his example yet, but here's a hacked-up snippet from a current project. // Code starts here // (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
In lugnet.cad.ray, Jeremy H. Sproat writes: Replying to myself... again... :-, One item I forgot to mention about my second code snippet (fire object from icosahedron) is that it looked like dithered crap until I added the "intervals" and "samples" (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
(...) **snip** Whoa! That'll keep me busy for a while... Thanks for the detailed help--I'm sure this will more than meet my meager needs. After I've messed around with it over the next few nights I'll try to post something. Thanks again, Dave! (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
(...) I have two quickies: the quick way and the long way. (Note that both examples were written towards POVRay version 3.1g...) ... The quick way: Here's what I wrote for the green laser bolts in my wallpaper "Flight". (1) This creates a 8x8x600 (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
(...) Hey, that's pretty clever. I was thinking in too linear a fashion, looking for a way to do flames directly, rather than playing with what's already available. I'll play with it when I have the chance and let you know. Do you have any examples (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  Re: Muzzle flash in POV-Ray?
 
(...) Distorted/cropped spheres filled with media make pretty good flames. Look up media in the POV-Ray documentation, and feel free to contact me directly if you have troubles. I'm no expert, but I've managed to get this to work a bit. -- Tony (...) (22 years ago, 7-May-02, to lugnet.cad.ray)
 
  LDraw and Bryce
 
How would I convert a *.dat*/*.ldr* or *.mpd* file to a Bryce 5 file (*.br5*) -Justin- (22 years ago, 6-May-02, to lugnet.cad.ray)
 
  Muzzle flash in POV-Ray?
 
Is there info online somewhere about creating realistic explosion-type bursts of light in POV-Ray? Thanks, Dave! (22 years ago, 6-May-02, to lugnet.cad.ray)
 
  (Expert) help needed! Image_map on cylinder.
 
Hi, I am trying to place an image on a POV cylinder but it comes out distorted. Look at (URL) to see what I mean. I know the image is "projected" from the Z-axis, but is there a way it doesn't distort like it does now? Should I use a special (...) (22 years ago, 5-May-02, to lugnet.cad.ray)
 
  Re: Short Animations
 
And here's a little still for you... (Still the AT-PT) ftp://ftp.lie.hn.org/AT-PT.jpg Trond Hasse (22 years ago, 27-Apr-02, to lugnet.cad.ray)
 
  Re: Short Animations
 
(...) Nope.. AutoCAD isn't very happy with Nonuniform scaling, so I've decided to learn myself MaxScript(internal 3ds max/viz language) and/or C++, and write the importer for 3ds max/viz instead. If I ever finish this project, it will ofcourse be (...) (22 years ago, 27-Apr-02, to lugnet.cad.ray)
 
  Re: Short Animations
 
Trond Hasse Lie, First of all your animations are sweet! Does this mean you have finished your DAT import function for AutoCAD? If so I and I'm sure others would like to know more. To say that it would be difficult to make these animations with pov (...) (22 years ago, 27-Apr-02, to lugnet.cad.ray)
 
  Short Animations
 
Hi. Just wanted to show a couple of anims. The first one is Jeremy H. Sproats' A66 (Spider Mecha) doing a little walk. ftp://ftp.lie.hn.org/a66.avi (410 KB) Converted to DXF, imported into 3ds max 4, completely set up with IK, and rendered with (...) (22 years ago, 26-Apr-02, to lugnet.cad.ray)
 
  Minfig Mouth Animation
 
I am currently use Bryce to render all of my Lego models. I am currently working on a few ideas for some short animations. The following link ( (URL) ) is to a file that is a test animation for a speaking minifig head. I know it stills needs some (...) (22 years ago, 20-Apr-02, to lugnet.cad.ray)
 
  Re: Some pov-ray questions
 
(...) You just need to find out how to compose a table AKA an array in the POV-Ray language, then you need to find out how to include a file indexed in the table. This is probably covered in the manual. To compose an array with 1500 different file (...) (22 years ago, 18-Apr-02, to lugnet.cad.ray)
 
  Re: Some pov-ray questions
 
Thanks, Do you have an example, url?, of this?. Because it's way better then the backup plan I was having, Namely: Tempary replacing the main ini file of povray where it holds the menu driven queue of pov files. Still better than restarting, focus (...) (22 years ago, 18-Apr-02, to lugnet.cad.ray)


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