To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / *1217 (-10)
  Re: L3PAO/POV-RAY Newbie
 
(...) Thanks for your reply. I will upload the pov file and post the link for you. (...) That, I think is my problem. Is there a link that has detailed explanations for each check box in L3PAO? Also, I downloaded the LGEO stuff and pointed L3PAO to (...) (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
Thanks for your reply Jeroen. This did help. Take care. (23 years ago, 15-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Hi, You are right about black being dark grey. This is probably a good thing. If they would be black they wouldn't be showing details or depth (well, maybe but minimal). The colour of (all) bricks depends on a few things: the colour of the (...) (23 years ago, 14-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Can you provide the actual .pov and .ldr files so that we can see (in detail) where the problem is at? A image is not much help. Also what are you setting L3PAO to do? (AKA what checkboxes do you have marked unmarked) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
 
  Re: L3PAO/POV-RAY Newbie
 
(...) Sorry here is the link: (URL) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
 
  L3PAO/POV-RAY Newbie
 
Hello everyone. I have been messing around with L3PAO/POV-RAY but cannot get the colors to come out right. Plain old black parts come out looking "dark-grayish" but if I do transparent black the parts come out black. Also transparent colors are not (...) (23 years ago, 13-Mar-02, to lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) I think where I want to go with it, is to keep things simple and limited. At least for now. Embedded POV-Ray code should not make references to L3P-defined objects or definitions. It should stick strictly with primitive operations. Maybe later (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) Huh...? This is getting too complicated, lost me! Most of you have seen what I have done with adding POV part descriptions to parts. I believe that I was using them correctly with the "established" methods. To make much change would be too (...) (23 years ago, 5-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?
 
(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Inline POV-Ray code?  [DAT]
 
I see now that your problem is difficult to solve. Sorry I tried to put it into a nutshell, Steve. My preference would be to design an auxiliary file for each case, and markup the LDRAW part in a very general way, so that future programs could (...) (23 years ago, 1-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR