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 CAD / Ray-Tracing / *1137 (-20)
  Re: LDGLite orientation matrix (l3p enhancement requests?)
 
Don Heyse wrote... (...) See examples in (URL) POV's orthographic keyword in the camera definition would require another way of calculating the optimum camera position. I think one of the great features about L3P is that you always get a good view (...) (23 years ago, 18-Jan-02, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Thanks!!! (...) Dunno, I'm not that old ;-) Jeroen (23 years ago, 17-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
Eduardo, The basic steps are listed below. Which part would you like more information about? Bob (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
Thanks, I did not know that. I usually don't use steps, but I will give that a try. (...) [snip] (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Jeroen, I made a .MOV - 2.3 megs. I had a lot of trouble getting it that small - I have not worked with Quicktime files much - the first try came out at 75 megs!. The 2.3 meg file is posted at (URL) miss the old days of animation - Autodesk (...) (23 years ago, 16-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
nice, you can use l3p to automaticly add the #if at each step. Gary Bob Hayes <bobhayes1@aol.com> wrote in message news:GpzIz2.M6o@lugnet.com... (...) lot (...) (23 years ago, 16-Dec-01, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
Can u tell show me how to do it? (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) I saw this last nite and thought it was really cool. Just wish it ran a little SLOWER. :-) Nice switcher (as I told you in person) and a nice rendering. (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Train Engine Construction Animation
 
(...) Hi Bob, How difficult is it for you to make a .MOV or other quicktime file? Mac users can't play AVI's... Jeroen (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Train Engine Construction Animation
 
I have posted an animation that I made of a little switcher engine being built piece by piece. There are two versions, once 640x480 (4.5M) and the other at 320x240 (756KB). Both are at: (URL) engine was modeled using MLCAD. The DAT file was (...) (23 years ago, 15-Jan-02, to lugnet.trains, lugnet.cad.ray)
 
  Re: Wallpapers
 
Oh, well thats probably my problem, I've always added the lights after l3p. Gary Tim Courtney <tim@zacktron.com> wrote in message news:Gpuprr.C2s@lugnet.com... (...) (23 years ago, 15-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
(...) Judging from your statement above, I'd say that your problem is your user agent. If the user agent decides to line wrap quoted text, it should make sure to retain the quote symbols, usually ">". My user agent refills the quoted paragrahps to (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  (canceled)
 
 
  Re: Wallpapers
 
(...) I know what L2P is ;-) (...) Right. (...) Which is what I was trying to do. I installed LGEO in the /include/ subdir under my POV directory. I have the latest L3P and L3PAO downloaded so the L3P does have the replace with L2P bricks option. (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
(...) Of course -- that makes the slopes more like the real world elements they are based upon. I was just noting a personal aesthetics issue. (...) Yeah, and one I am trying to locate -- it must be in the lgeo files themselves somewhere. Of course, (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  RE: Wallpapers
 
(...) What you need to do is add the path for your LGEO directory to your POVRAY.INI file like this: Library_Path=C:\LEGO\LGEO You can have as many Library_Path statements as you want. (...) The point of the textured slopes, curved edges, and better (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
(...) Actually, the problem seems to be one where the L3PAO outputted file doesn't contain the complete paths to the parts in the LGEO library, this causes POV to bomb on each and every include statement. In the main these take the form of the (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
(...) L2P is Lutz Uhlman's program for converting an LDraw .DAT file to POV-Ray format, using the LGEO library exclusively. You don't need to use L2P if you don't want to. You can also use Lars C Hassing's L3P to convert a .DAT file into POV-Ray (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
Tim, <snippage> (...) The screen saver was created by Michael Lachmann, who (as you know) created ML-cad. It requires most of the things that ML-cad requires to run, but that usually isn't an issue for those of us who dabble in LEGO cad projects. (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)
 
  Re: Wallpapers
 
"blessing" <blessing@icefog.net> wrote in message news:GpuJ0t.JnE@lugnet.com... Hi Gary - (...) Thanks :-) (...) I just threw the lights in before converting using L3PAO's -lc (lighting coordinates) option. My guess is they're pointlight sources (...) (23 years ago, 13-Jan-02, to lugnet.cad, lugnet.cad.ray)


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