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 CAD / MLCad / 1722
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Subject: 
Re: Some secrets of MLCad revealed ...
Newsgroups: 
lugnet.cad.mlcad
Date: 
Fri, 4 Jul 2003 22:34:50 GMT
Viewed: 
3623 times
  
In lugnet.cad.mlcad, Michael Lachmann wrote:
Ok since a lot of you are asking me to provide more details about MLCad's
rendering technic I'll go and tell you some details about it:

...

2) Point reduction and Compression
Inside the cached file MLCad maintaines a list of objects representing
lines, triangles ... where each object stores all its points and parameters.
After a while I found it much more practicable to compress this drawing
information. Therefor MLCad can check the primitives after loading the file
for its points and creates a list of points used in this file.
If you check a file you will find a lot of equal points in there. Now each
point is stored only once, and therefor now calculated only once during
rendering. The primitive objects now refere to a point instead of carrying
it.

...

Regards,
  Michael

Thanks Michael.
Is the list of points sorted? How do you sort it? Hashcode? Octree?

Regards,

Damien



Message has 1 Reply:
  Re: Some secrets of MLCad revealed ...
 
"Damien Guichard" <damien.guichard@wanadoo.fr> schrieb im Newsbeitrag news:HHIuq2.BMG@lugnet.com... (...) MLCad's (...) parameters. (...) file (...) each (...) carrying (...) No this list is not sorted at all, its just an array of points, directly (...) (21 years ago, 5-Jul-03, to lugnet.cad.mlcad)

Message is in Reply To:
  Some secrets of MLCad revealed ...
 
Ok since a lot of you are asking me to provide more details about MLCad's rendering technic I'll go and tell you some details about it: During the development of MLCad I went through several stages trying to make rendering faster, some of them with (...) (21 years ago, 4-Jul-03, to lugnet.cad.mlcad)

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