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 CAD / Development / Organizations / LDraw / 2951
    Re: Voting now open for April's MOTM and SOTM contests —Orion Pobursky
   (...) I'm resistant to this. I think all the models should be rendered with the same settings. In other words, I want the settings in the file that aren't directly related to the model (camera, floor, lighting, etc) to be same across all the (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Larry Pieniazek
     (...) I meant for YOU to use so that you got the right settings easily... :-) More seriously, I agree that most models should be at the same angles and so forth (except for huge models where the camera needs to pull back or whatever) but size drives (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
    
         Re: Voting now open for April's MOTM and SOTM contests —Don Heyse
     (...) Only if you use perspective. I think orthographic views are much more appropriate for MOTM. Don (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
    
         Re: Voting now open for April's MOTM and SOTM contests —Larry Pieniazek
     (...) I'm coming around to that viewpoint as well... much easier to standardise. (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —James Reynolds
     Why not a QuickTime or a Java VR. This is a really small one, but it shows what can be done. It has about 144 frames (12 side to side by 12 up and down). (URL) could be optimized by removing rendundant frames (if left side is the same as the right, (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Don Heyse
   (...) What about using the standard ldlite views with the ancient -A ldraw command line option? See the ldlite documentation of ldraw.txt for details on -A. You can feed these to ldglite to quickly see which of the standard views look good for a (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Larry Pieniazek
   (...) Actually the only one I use for instruction renders besides those is the "MLCad default view" which is a bit flatter (view point at a lower latitude) than the LDraw isometric view. All my POV camera angles are done purely by trial and error. (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Don Heyse
   (...) Since you're either lazier than I am, or you have an aversion to sharing, I did the search myself and found the your Mlcad view settings. :^) (URL) -A0.71,0,0.71,0.28,0...,0.39,0.65 -v4 to ldglite and pressing F12 gives these l3p camera (...) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
   
        Re: Voting now open for April's MOTM and SOTM contests —Larry Pieniazek
   (...) Yes. (...) No. I did after all post all this once before, so it's not that I didn't WANT to share it... (...) So fix your bug already! :-) (20 years ago, 6-Apr-04, to lugnet.cad.dev.org.ldraw)
 

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