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In lugnet.cad.ray, Jeremy H. Sproat writes:
> In lugnet.cad, Jeremy H. Sproat writes:
> > The l3p-generated camera block can
> > be intimidating. So...I'll whip up a quickie tutorial on that.
>
> Okay, I've whipped up *something*.
>
> If you're intimately familiar with the L3P camera block, or if you're just
> plain curious, here's my L3P camera block tutorial ready for review:
>
> http://www.io.com/~jsproat/temp/Deciphering_L3P_Part_1.html
>
> It's kinda beta-quality right now, so I'm soliciting criticism. If you find
> any misspellings, typos, layout or composition issues, broken math or broken
> code or broken links, please let me know. My intent is for this to be
> included in the LDraw.org tutorial section, so I want it to look *good*. :-,
>
> I want this to have something for beginners and experts. If I left
> something out that shouldn't be immediately obvious to the typical
> new-but-at-least-slightly-code-savvy user, I'm very eager to hear about it.
>
> Also, at the end is a rough outline of what I'll tackle next, but won't be
> included in Part I. Comments and suggestions for the later stuff are
> welcome as well.
Great! I've been experimenting with these values in POV-ray, this really helps!
Critiques:
orthographic, para 1, "as it is the camera type used by LDraw most if not all
the other LDraw tools" is missing an "and" between LDraw & most. Maybe a comma
after most, too, but that's arguable...
aspect ratio, para 1, I thought widescreen was 16:9? I may be wrong.
Part IV, yes, we should definitely include!
Thanks again
ROSCO
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