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In lugnet.cad, Jeremy H. Sproat writes:
> The l3p-generated camera block can
> be intimidating. So...I'll whip up a quickie tutorial on that.
Okay, I've whipped up *something*.
If you're intimately familiar with the L3P camera block, or if you're just
plain curious, here's my L3P camera block tutorial ready for review:
http://www.io.com/~jsproat/temp/Deciphering_L3P_Part_1.html
It's kinda beta-quality right now, so I'm soliciting criticism. If you find
any misspellings, typos, layout or composition issues, broken math or broken
code or broken links, please let me know. My intent is for this to be
included in the LDraw.org tutorial section, so I want it to look *good*. :-,
I want this to have something for beginners and experts. If I left
something out that shouldn't be immediately obvious to the typical
new-but-at-least-slightly-code-savvy user, I'm very eager to hear about it.
Also, at the end is a rough outline of what I'll tackle next, but won't be
included in Part I. Comments and suggestions for the later stuff are
welcome as well.
Cheers,
- jsproat
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