To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.dev.macOpen lugnet.cad.dev.mac in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / Macintosh / 393
    New MAC Modeller for LDRAW FILES —Andrew Allan
   I have just placed Mac Lego Modeller (v0.1d1) on my .Mac site. This is a Cocoa version of Ldraw Viewer and will run under MacOS X only (source code is also included plus some discussion on programming with Cocoa and Objective-C). For this release, (...) (21 years ago, 18-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Matthew Gerber
   (...) Andrew, Sorry to have missed this...you posted while BricksWest was going on! Shame on you! 8?) The app runs VERY well on my G4 Cube, 500Mhz, 512MB, MacOS 10.2.4...quick, smooth OpenGL graphics, flawless rotation. Part selection could use some (...) (21 years ago, 23-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Christopher Masi
   (...) Hi, I gave Mac Lego Modeler a try on a PowerBook G3 FireWire (aka Pismo) OS 10.2.4, 128 bit ATi RageMobility (something or other) w/8 MB VRAM. I loaded a few small models and then my caboose. The caboose looks very similar to the one that (...) (21 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Andrew Allan
   Thanks for the feedback guys, It’s good to see that the program does run – and no reported crashes? I will answer some of the comments first, Matt – not all parts are drawing; have you set the Ldraw folder location in “Preferences” yet? Matt – part (...) (21 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Travis Cobbs
     (...) If you're using OpenGL, you should be able to call glFinish to force the drawing to complete. The glFinish command blocks until all previous OpenGL commands have completed. Do NOT call this command except at the very end of you frame, because (...) (21 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Matthew Gerber
     (...) Sure...not a problem. I don't get a chance to do much here anymore, but after BricksWest, and some good LDraw convos, I'm more pumped than ever to get a Mac LDraw utility completed. (...) Not here. (...) No one told me how/where to do so (At (...) (21 years ago, 24-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Christopher Masi
   (...) Measuring load and display times using the menu bar clock. To load and display the dat for my caboose took 15 seconds in MLM and 3 seconds to load and display the dat in LDV 0.4.2. (...) I know it is, but I still have a hard time accepting (...) (21 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
   
        Re: New MAC Modeller for LDRAW FILES —Andrew Allan
   Wow even better feedback! Keep it comming I'll discuss both versions - Cocoa and Carbon / Classic Firstly Cocoa Load times, I concur they are much slower (compared to the Carbon version), especially a model of 800+ lines of code, at this stage I (...) (21 years ago, 25-Feb-03, to lugnet.cad.dev.mac)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR