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 CAD / Development / Macintosh / 347
  Re: Mac LDraw Viewer comments
 
(...) Mmmm.... mushrooms. (...) Oh yeah, OS X 10.2.2. (...) I put up screen shots of my caboose rendered by LDraw Viewer (Carbon) and (Classic) and LDGLite. (URL) When Ldraw Viewer encounters a colour it doesn't recognise it (...) I am using 47 as (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  Multiple parts was Re: Mac LDraw Viewer comments
 
(...) This has always been in BrickDraw3D. Shift-click to select. Dragging doesn't use more than just one though yet. The difficulty is in deciding how operations affect multiple parts. In BrickDraw3D 0.6 you can edit the part# or color for the (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Multiple parts was Re: Mac LDraw Viewer comments
 
(...) Sorry, I didn't know that. (...) Does BrickDraw3D Carbon support adding bricks? One observation about BrickDraw3D Carbon vs Classic is that the Classic application is able to rotate a brick more smoothly. It is stange that the application (...) (22 years ago, 22-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDraw Viewer comments
 
Christopher, (...) Amazing! - Did you have "Back Face Culling" turned on on the Carbonversion? (...) I have included 47 for clear and the other number for transparent red, however according to www.ldraw.org, clear colour numbers are obtained by (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Multiple parts was Re: Mac LDraw Viewer comments
 
(...) Yes, you just drag from the parts list with the mouse. 0.7 will have translucent drag images. (...) This is due to Apple eliminating QuickDraw3D. What you see in Classic is QuickDraw3D rendering. In Carbon, it is duplicated by Quesa, which is (...) (22 years ago, 23-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Multiple parts was Re: Mac LDraw Viewer comments
 
(...) Huh, I'll try again. (...) OpenGL it is then, (...) The wierd combination seems fine with me. Switching modes wouldn't be much fun. (...) Chris (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)
 
  Re: Mac LDraw Viewer comments
 
(...) No, I didn't have back face culling turned on. Turning on BFC causes the window frames to disappear. Is this because LDViewer is making assumptions about the way the part files that may not be true? I just updated to 10.2.3, and that has (...) (22 years ago, 24-Dec-02, to lugnet.cad.dev.mac)

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