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 CAD / Development / Macintosh / 133
    Re: Some bugs with LDGLite —Christopher Masi
   (...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
   
        Re: Some bugs with LDGLite —Don Heyse
     (...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
    
         Re: Some bugs with LDGLite —Christopher Masi
     (...) Thanks for the pointer. I gave it a quick try, and when I select the x,y option for resolutions, I can't enter the numbers, and LDGLite just starts in 320x200 mode. Chris (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
    
         Re: Some bugs with LDGLite —James Reynolds
     (...) Hehehe. I know. I never did implement it. I think I tried to disable it (so that I didn't have to delete it from the layout), but I couldn't figure out how. OK, so I didn't put that much time into it. That is why the version is pre 1.0. :-P (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
    
         Re: Some bugs with LDGLite —Don Heyse
      (...) That's most likely a problem with the version of GLUT available for Mac OS X. It's known to have bugs like that. There's an improved version of GLUT available, that I might try to use for the next release, but I don't know how difficult it is (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
     
          Re: Some bugs with LDGLite —Christopher Masi
      (...) OK, this on made me laugh (the odd things that happened)j. First I didn't know that the enter key and space bar did anything, but they don't work quite right either. The spacebar causes LDGLite to draw two steps. The enter key causes LDGLite (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
    
         Re: Some bugs with LDGLite —Christopher Masi
     (...) Just to be clear, the two step jump has nothing to do with LDGLite Launcher. Well, the problem with the full screen modes for me is that the parts remain highlighted. I can't go any bigger than about 750x550 if I want the selected part (...) (22 years ago, 7-Jun-02, to lugnet.cad.dev.mac)
    
         Re: Some bugs with LDGLite —Don Heyse
     (...) I'm pretty sure that's a bug with the OS X version of GLUT. I bet it gives 2 events for each key or button press. Probably a key up and a key down event. I'll have to filter out the extra ones. (...) Hmmm, a quick calculation says 1024x768 (...) (22 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
    
         Re: Some bugs with LDGLite —Christopher Masi
     (...) Did you get my last post about how all of the keys that do anything also casue LDGLite to step the model? From now on, should I say LDGLEdit for edit mode? Should I say LDGLDraw (a bit redundant) or LDGLIte for the viewing mode? (...) For (...) (22 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
   
        Re: Some bugs with LDGLite —James Reynolds
   (...) LdGLite Launcher is my contribution for a help page for Mac OS X. It just so happens that my work required me to write a very similar application so it was really easy for me to throw this together. The app is AppleScript Studio (AppleScript (...) (22 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 

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