 | | Re: Bricksmith tips and techniques
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(...) Ah! I see James Reynolds has already written an excellent article on this topic: (URL) Animatable Models>. Recommended reading for more details on this approach to LDraw modeling. Jim (19 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
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 | | Re: Bricksmith tips and techniques
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(...) I colorized the "nudge" toolbar icons to match the rotation icons: (URL) Colorized Nudge Icons>> Installation is the same as for the rotation icons described above. (URL) ArrowE+.tiff> (X+) (URL) ArrowW-.tif> (X-) (URL) ArrowS+.tiff> (Y+) (...) (19 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
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 | | Re: Bricksmith tips and techniques
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(...) I made some custom rotation icons for the Bricksmith toolbar to go with the XYZ-RGB color scheme of the coordinate axes. This is what they look like: (URL) Bricksmith toolbar with XYZ-RGB colorized rotation icons>> I would like to submit them (...) (19 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
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 | | Bricksmith tips and techniques
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I've been using (URL) Bricksmith> quite regularly recently (it's a great program, Allen). I thought it would be neat to share some ideas about how to get the most out of it, and I'd like to invite anyone else with similar hints to contribute them to (...) (19 years ago, 16-Feb-07, to lugnet.cad.dev.mac, lugnet.cad, FTX)
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 | | Re: L3P Launcher version .8
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(...) Thanks. I have uploaded a Universal Binary too. (URL) (20 years ago, 24-Oct-06, to lugnet.cad.dev.mac)
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 | | Bricksmith 1.5: The Minifigure Cometh
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(2 URLs) Bricksmith 1.5> adds the following features: A (URL) Minifigure Generator> Move and Rotate panels Pressing x, y, or z keys rotates parts It also fixes the following bugs: Holding option while nudging parts reliably selects the third axis (...) (20 years ago, 22-Sep-06, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | L3P Launcher version .8
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I've updated my L3P Launcher application to version .8. (URL) update includes some additions by Allen Smith, namely a batch processing mode. It is also updated to use POV-Ray Mac 3.6 (although the AppleScripts that send the files to POV-Ray aren't (...) (20 years ago, 21-Jul-06, to lugnet.cad.dev.mac)
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 | | Bricksmith 1.4.1
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(2 URLs) Bricksmith 1.4.1> fixes the following bugs: Lines are colored much more consistently Fixed crash when referenced models had missing pieces Fixed problem with decorated elements getting incorrect coloring Fixed bug where typed-in part names (...) (20 years ago, 21-Jun-06, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | MBC 3 (At very long last)
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MBC 3 finally after several years of development is available. Actually I've just been so busy at work that I haven't had time to write any code (the new tunnel is nearly complete now), so the application was initially started in 2004 and now in (...) (20 years ago, 15-Jun-06, to lugnet.cad.dev.mac)
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 | | Re: Bricksmith 1.4: Intel and More
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(...) Alas. Could you please send me the crash reports? You'll find them saved at /Users/yourname/Libr....crash.log Just e-mail me that log file; it can provide valuable clues about what is going wrong. Since I haven't seen crashing myself, I need (...) (20 years ago, 9-May-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.4: Intel and More
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This may appear twice, I tried posting it using email authentication, but that does not appear to have worked. - Erik (...) Unfortunately, at least on my machine*, some new skeletons appear to have taken up residence. :( iMac G5, 2 GHz, 512 MB RAM, (...) (20 years ago, 9-May-06, to lugnet.cad.dev.mac, FTX)
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 | | Bricksmith 1.4: Intel and More
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(2 URLs) Bricksmith 1.4> adds the following features: Universal Binary (Intel support) Missing parts are reported LDraw "~Moved" parts are automatically upgraded to their new numbers Active viewport is indicated with a focus rectangle Exporting (...) (20 years ago, 9-May-06, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) The lines do end up with different thicknesses at different places due to the way they get drawn. As far as I know, thick lines in OpenGL are drawn such that a section perpendicular to the line direction is all drawn at the same Z depth. So (...) (20 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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Travis, Those images are very impressive! The lines are big and bold, instead of disappearing into the surface they are supposed to be outlining. They are instruction-grade. I will say, however, that MegaPOV does a better job doing stud outlining on (...) (20 years ago, 7-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) For what it's worth, I don't think most people are aware that OpenGL can be used to render images at arbitrary resolutions. Most video cards don't support rendering directly above 2048x2048. (Presumably the new cards that support 2560x1600 (...) (20 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) Okay, that puts me in my place. I hereby recant any prior suggestions about crummy resolution! Now that we have established that OpenGL can produce print-quality images, my question is: Can OpenGL produce instruction-quality graphics? Even (...) (20 years ago, 4-Apr-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) The resolution argument actually doesn't hold up. When I added printing support to LDView in Windows, I made it generate an image using tiling that was at the printer's resolution (or maybe I maxed out at 300DPI; that was four years ago, so I (...) (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) I don't think it has to be. My friend made me a parts list from MLCAD and it was arranged alphabetically by part description. I think it would make the most logical sense to sort a parts list by part number. Russell (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) When I create a set of instructions, I use MacMegaPOV/POV-Ray to individually render a super-high-quality image for each step. I then arrange them manually with a page-layout program. My ultimate goal is always to print them. Of course, (...) (20 years ago, 29-Mar-06, to lugnet.cad.dev.mac, FTX)
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 | | Re: Bricksmith 1.3: Here's Looking at You, Kid
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(...) I guess what I am asking about is that if I create a set of instructions, there is no way to save or print to a .pdf file? Not a problem. I can just share the .mpd file, but I figured I would ask. (...) I don't know about Peeron, but MLCAD (...) (20 years ago, 23-Mar-06, to lugnet.cad.dev.mac, FTX)
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