 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) Found a much more recent post on this indicating that it may still be a problem with current Macs... Also contains a bit more info as to what's really going on. (URL) The only workaround I can think of is to (...) (23 years ago, 28-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) (URL) guy found the same bug on his Mac. Writing to the GL_FRONT buffer seems to also write over whatever you may have stashed away in the GL_BACK buffer. The only workaround I can think of is to copy the image to regular system memory, or (...) (23 years ago, 28-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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(...) Sounds like the next release it going to be a good one! Out of curiosity, is there a bug in the train motor part? Chris (23 years ago, 26-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: rotating models in MBC 0.4.1d Cocoa
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(...) As an update to this comment, I have now placed the glFinish() command and the timing loop into the render instance, and now I get correct behavior. It's clear that Cocoa creates a new thread for each instance, therefore as guessed before, (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac)
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 | | Re: LDGLite outputting gobble-dee-goo to terminal window
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(...) So you're saying that if I ask for the GL_RENDERER etc strings after a window resize I'll get the same ones I started with no matter what? (I added some code to check it anyway just in case) That really sux. Who designed that feature, (...) (23 years ago, 25-Jul-03, to lugnet.cad.dev.mac, lugnet.cad.dev)
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