 | | Re: LDRAW Viewer 0.4 problem and more
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(...) OK, up to now I have been working with very small models, but last night I decided to add some track under one of my engines (I am into trains if you didn't know). Selecting bricks on a large model (ca. 800 bricks) is slow (very slow). So, (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: LDRAW Viewer 0.4 problem and more
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(...) Actually I never reported this bug, only just experienced it too. Keep poking... On other news my Cocoa version is now displaying models on the screen - I spent 4 days with frustrating crashes. Are there any more issues with verision 0.4 that (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) OK... this is why I am confused about the new feature... doesn't it already exist in LDGLite? I ran the command line above with LDGLiteOSX 0.9.5f (I think it is 0.9.5f, anyway the get info says created Jun 22, 2002) and the "bitmap" folder (...) (23 years ago, 10-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) No problem. So what about the offscreen rendering? Does it work? (URL) render offscreen you use -MS on the ldglite command line, eg. ldglite -v3 -l3 -i1 -MS mymodel.mpd (23 years ago, 9-Jan-03, to lugnet.cad.dev.mac)
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 | | Re: Glut fixes and Offscreen Rendering
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(...) Went there, downloaded it, followed the directions to compile it, followed the directions to install it, launched LDGLite in LEDIT mode, and it works as advertised. LDGLite accepts keyboard input now. Next question is, when will Apple (...) (23 years ago, 9-Jan-03, to lugnet.cad.dev.org.ldraw, lugnet.cad.dev.mac)
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