 | | Re: L3P v1.3 for Mac OSX
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(...) Erik, How did you render the POV files produced by l3p. Neither POV-Ray 3.1 (Classic) nor POV-Ray 3.5 (OS X) liked the file that l3p produced. When I dropped the file onto the applications incons in the Dock, the applications just ignored the (...) (23 years ago, 5-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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Lars, I used L3P this weekend. Since this is my first time using it, I tested only very simple uses. No problems found, unless you consider it a bug that it behaves badly with CR line endings. It's hard to tell which input file it is complaining (...) (23 years ago, 4-Dec-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) Just making sure that we are on the same page here. In 10.1.x I had to click the menubar to activate LDGLite to received comands from the keyboard, but in 10.2.2, clicking the menubar does succesfully activate LDGLite to receive the commands (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) Ahh... I see. I forgot that the three different ways of openning a file often behave quite differently. 1. Double clicking the mini.pov file 2. Dropping the icon for mini.pov onto the running POV program's icon in the Dock. This is my (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: L3P v1.3 for Mac OSX
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(...) (URL) was playing with AppleScipts to do something similar to your lani program. I used l3p in VPC to create a .pov file. Then I used AppleScript and BBEdit to change the camera position in the .pov file. This all worked in OS 9 becuase I had (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Ldraw Viewer Update
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Ok, I know I am really chatty tonight. I promise I wont always be like this... Here are some practical feature requests for Ldraw Viewer: Large models get clipped really bad if they extend beyond the "camera". That is, I have to zoom way out before (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Ldraw Viewer Update
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I wasn't clear in the purpose of a pivot point. If a part has a pivot point, it would be cool if the user could rotate the part around the pivot point instead of the part's internal 0,0,0. In fact, it would be cool to rotate a part (or group of (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: Ldraw Viewer Update
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I have some more comments/feature requests for the LDraw editors (inspired by Ldraw Viewer, but I think these would be good to have in any editor). I would like to have a parts list much like ledit does (and ldglite when running ledit emulation). (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) Yup. :-) (...) Well, it compiles. There are still warnings. I don't have a 10.1 box to test compiling on though. So I changed: GL_LIBS=-framework OpenGL -framework GLUT -lobjc To: GL_LIBS=-framework OpenGL -framework GLUT -lobjc -lstdc++ And (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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 | | Re: ldglite broke in Mac OS X 10.2.2
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(...) Interesting. (...) LDGLite Launcher sets the path every time it launches an instance of ldglite. So it will override any LDRAWDIR environment variable that you set. Too much of a hastle to do it any other way. (...) No, I have had the problem (...) (23 years ago, 29-Nov-02, to lugnet.cad.dev.mac)
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