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 CAD / Development / Macintosh / *171 (-10)
  Re: mouse model manipulation
 
(...) Just clicking on the model in preparation for mouse rotation (LDGLite mode) gives pdn(314, 219), -> (-6.00, 21.00, -4000.00) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(-1, 2, 0) platform_step(0, 1, 1) (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) snip (...) Sorry Jim, I have to disagree. Mouse rotation is not usable on my PowerBook. The model almost always rotates in one direction whether the I start LDGLedit or LDGLite with the j or J option. But for building, I have found that the (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Did you get my last post about how all of the keys that do anything also casue LDGLite to step the model? From now on, should I say LDGLEdit for edit mode? Should I say LDGLDraw (a bit redundant) or LDGLIte for the viewing mode? (...) For (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Do you mean cursor doesn't disappear when you drag the mouse with the button pressed? It's supposed to. That way you can't see it warp back to the center of the window when it strays too far. Or does the cursor reappear when you leave the (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Well, I looked at the pdn and pan values, but they never seemed to get crazy or anything (although I'm not familiar with the inner workings of OpenGL so I'm not entirely sure what constitutes fishy). Their values stay relatively close (...) (24 years ago, 11-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) That sounds good to me. If anyone else has any preferences on this issue (keyboard camera controls) I hope they speak up, I wouldn't want to push for something that was contrary to someone else's needs. But otherwise, sounds like a good (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Hmmm, well, I don't believe I've ever received a single comment on the "camera" moving keys before. Plus I've never been quite happy with the way they affect the opengl view matrix (but not the ldraw matrix). So I suppose I could just redefine (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: mouse model manipulation
 
(...) Maybe we can get to the bottom of this one. Try the debugging command line switch -g and see what it prints out when you do a mouse spin. It should spew all sorts of stuff to the console window. Look for pdn(x,y) and pan(x,y) to see if there's (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  mouse model manipulation
 
More about mouse spinning - as Chris mentioned in the post I noted before, when rotating the model with the mouse it often doesn't seem to rotate appropriately for the direction of mouse movement -- the model will rotate about a given axis as if it (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Could someone run a perspective mode test on ldglite?
 
(...) Here is the post where the mouse issue was originally pointed out: (URL) (at the bottom of the post). It doesn't matter what mode the program is in (perspective or orthographic), mouse rotation is still off somewhat. Basically the problem is (...) (24 years ago, 10-Jun-02, to lugnet.cad.dev.mac)


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