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 CAD / Development / Macintosh / *136 (-10)
  Re: Some bugs with LDGLite
 
(...) What about the ldglite launcher? I think that has a help screen. (URL) it a spin and see if it's missing anything. Don (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) snip (...) Follow up. This seem to be related to my activating a feature that I didn't know about (or understand yet). When I press the "r" key on the keyboard without activating the menu by pressing the "/" key strange things happen with the (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Hi Don, (...) This is what get printed into the Terminal when I launch ldglite (using the rename as ldgledit trick). I always use the editing mode because LDGLite just keeps cycling through the steps of drawing the model over and over again if I let (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) James, I discovered that very quickly. If you don't click the title bar, the keystrokes get dumped to the terminal window, and they don't do any good there. Are you working on a help page? A help page is definately needed. I think the majority (...) (24 years ago, 6-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
Chris, I noticed that you have to click on the title bar of the window before it will accept any keys. I dont know why. Try this and see if it still happens. James (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Re: Some bugs with LDGLite
 
(...) Do you have access to a console window? Ldglite prints some info out to the console that might be helpful here. For example, what does it print out about the opengl version and extensions? How many color, depth, and stencil bits does it say (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Some bugs with LDGLite
 
I just started playing with LDGLIte and I noticed a few things. 1. Selecting parts (page up and page down) in LEdit mode doesn't work right if my display is set to a resolution higher than 750x550. 2. After continuing to work with a model for a (...) (24 years ago, 5-Jun-02, to lugnet.cad.dev.mac)
 
  Any users of professional Mac CAD programs?
 
Does anyone have experience and recommendations for CAD software on MacOS? I want to get some experience with the real thing... something with a mechanical drafting forte. For lack of software, I'm thinking of building my 3rd PC now just for AutoCAD (...) (24 years ago, 3-Jun-02, to lugnet.cad.dev.mac)
 
  Hello from WWDC and alpha Cocoa app
 
Hey, I am at WWDC. Anyone else here? If anyone went to the 503 session on the Quartz Compositor, you saw Ken Dyke's app that demonstrates one of the Quartz Compositor's abilities with a Lego Viewer that he wrote. I talked with Ken and he isn't ready (...) (24 years ago, 9-May-02, to lugnet.cad.dev.mac)
 
  3DMF - BrickDraw3D
 
About 2 weeks someone asked me about 3DMF export from BrickDraw3D, but I lost the email. If you're reading this please email me again. I can help you. -Erik (24 years ago, 19-Apr-02, to lugnet.cad.dev.mac)


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