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 CAD / Development / 9667 (-20)
  Re: Clikit file naming
 
(...) Hmm ... I looked at that Peeron list, and it seems all the small Clikits bits are called 'icons.' Strange, but I've seen stranger [1]. When I look at the above three, I think female adapter, male adapter, and backing - cause those are the (...) (20 years ago, 11-Apr-04, to lugnet.cad.dev, lugnet.db.brictionary)
 
  Re: Using LDGLite inside LDDP
 
(...) I'm pretty sure there are lots of programs distributed with a bunch of standard plugins. Maybe you should consider distributing several standard plugins with LDDPinstall.exe, or perhaps make a plugin bundle with everything, or is that what the (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) You make some good points. I'll consider splitting it back out. -Orion -- We don't stop playing because we grow old; we grow old because we stop playing -George Bernard Shaw (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) But wait! I'm not quite sure I understand. What's the advantage of incorporating the bendible object generator code into LDDP instead of developing it independently as a plugin? As a plugin, you could update it without having to rerelease a (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) I think I understand... So, the earlier version of LDDP (which utilized the bendible objects creator plug-in) generated a preview because the plug-in polled LDGLite (or vice versa), correct? That would be a handy feature in a future version of (...) (20 years ago, 8-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) You're right it is incorporated. I just wanted to make sure you were using the most current version instead of v1.4 with the plugin that's installed from the "Virtual Lego" book CD. LDGLite (or any other renderer for that matter) doesn't work (...) (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) Orion, Running LDDP 1.54. Using the bendable objects generator under the "process" menu. I believe it's incorporated, not a separate plug-in. Steve (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: Using LDGLite inside LDDP
 
(...) Steve, Thanks for using LDDP. My question is: are you using the bendible objects generator plugin? If not which version of LDDP are you running? -Orion (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Using LDGLite inside LDDP
 
Need some help with this... I've managed to get LDGLite to work standalone (i.e. viewing parts within LDRAW\Parts directory). I seem to be encountering some difficulty using it inside LDDP. (I'm trying to get a preview within the bendable objects (...) (20 years ago, 7-Apr-04, to lugnet.cad, lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) No, the poles are glued to the baseplate. ROSCO (20 years ago, 7-Apr-04, to lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) On the real parts, do the poles separate from the baseplates? If they do separate, then this is a good solution. If they don't separate, then this isn't such a good solution -- the 'complete' part file should be just like the part you'd pull (...) (20 years ago, 7-Apr-04, to lugnet.cad.dev)
 
  Re: Web-based LDraw viewing
 
(...) Hello Mike and Orion. The ActiveX controls generate distrust, but by the moment I have not found a better method (waiting for a good implementation of opengl for java), and that occupy a space as small as 80kb. Time ago I had present the Java (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev)
 
  Re: Lpub find edges
 
(...) Cylinders would not resolve every edge lines, at curved surfaces that would be a problem. There are comercial renderes that do that line and flat surface stuff. They are used a lot to blend 3D CG with cell animation drawings. I have not (...) (20 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: Lpub find edges
 
(...) This is so very true, and troublesome. POV-Ray does not support the concept of a line in 3D space, so L3P cannot directly translate LDraw lines to POV-Ray entities. Lars, at one point we talked about the possibility of having L3P use cylinders (...) (20 years ago, 3-Apr-04, to lugnet.cad, lugnet.cad.dev, FTX)
 
  Re: Should *all* studs use a STUD primitive?
 
(...) ... I was high that day? ... no, that seems pretty unlikely ... I think these should all be changed. Some/most would probably be candidates for the special STUD.DAT notation (ie, all caps), to signify no stud-as-line rendering. Steve (21 years ago, 30-Mar-04, to lugnet.cad.dev)
 
  Re: 4.5V Semaphore Signal
 
(...) I came up with another solution for the two common color variants issue, without having four complete/shortcuts: Create the shortcuts without the baseplate, as the other parts share the same color. (all blue or all red) Thus having three (...) (21 years ago, 28-Mar-04, to lugnet.cad.dev)
 
  Re: Should *all* studs use a STUD primitive?
 
(...) primitives. Maybe the authors (Matt Schild, Franklin Cain, Steve Bliss) could comment. Rather than 3626bp00, which is not an official part, I think you mean s/3626bs00 which does have an inlined stud. I think this should be fixed too. Chris (21 years ago, 27-Mar-04, to lugnet.cad.dev)
 
  Should *all* studs use a STUD primitive?
 
I'm in the process of updating my LDList program, including stud count as a searchable parameter. During tests I have found a couple of parts that have studs, but are not using any STUD primitive, and for this reason LDList cannot find them :-( At (...) (21 years ago, 26-Mar-04, to lugnet.cad.dev)
 
  Re: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
 
(...) Hmmm, POSTprocess eh? Yes, I think that'll work just fine. Now why didn't I think of it... Thanks Lars, Don (21 years ago, 24-Mar-04, to lugnet.cad.dev)
 
  Re: Web-based LDraw viewing
 
How about ShockWave 3d? (21 years ago, 24-Mar-04, to lugnet.cad.dev, FTX)


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