Subject:
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Re: Black seems wrong in ldconfig.ldr
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 13 Jan 2004 19:17:01 GMT
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Viewed:
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1923 times
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In lugnet.cad.dev, Travis Cobbs wrote:
> Unfortunately, now that it's there I think I need a way for users to
> override certain colors, while not overriding all colors. I haven't
> decided yet whether to give the user control over which ones get
> overriden.
>
> I think black is a reasonably good example, but the metallic colors
> are even better examples. My special lighting for metallic colors
> (only really evident with specular is turned on in LDView) only work
> when ldconfig isn't processed.
Why not use the optional MATERIAL bits from this old discussion
http://news.lugnet.com/cad/dev/?n=9266
and come up with a modified ldconfig.ldr? Then implement some code
in LDVIEW to enable your metallic lighting goodies when ldconfig.ldr
contains the proper MATERIAL settings. Since we're both using opengl
whatever you do will probably work fine for me.
Maybe a defacto standard is the way to get things moving here.
Don
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Message has 1 Reply: | | Re: Black seems wrong in ldconfig.ldr
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| (...) I agree that something of that sort would be a good idea, but in the case of my metallic colors, I actually hand-tweaked the settings for each metallic color. They aren't all the same. This was done partially to differentiate between chrome (...) (21 years ago, 13-Jan-04, to lugnet.cad.dev)
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Message is in Reply To:
| | Re: Black seems wrong in ldconfig.ldr
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| (I switched to FTX due to an unusually long link.) (...) I was referring to the one at ldraw.org (URL) (LDraw definitions at the bottom). I believe that the LDraw color definitions there came from some version of the LDraw FAQ. When I said (...) (21 years ago, 13-Jan-04, to lugnet.cad.dev, FTX)
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