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(...) hmmm... here's what I get: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include -c -o dirscan.o dirscan.c dirscan.c: In function (...) (22 years ago, 17-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) You seem to be missing glut.h. I thought I spotted it in the Mesa-5.0.1/include/GL directory, but I may have also installed the MesaDemos package which contains glut. If you don't have glut.h in that directory you can either install (but not (...) (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) ok, cool - got that, now I get this: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o (...) (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Standard? Not unless you're a Microsoft follower. However, I must admit I'm baffled by this one. The -DUNIX is supposed to tell platform.h to define some flags which cause the stricmp and strnicmp functions in platform.c to get built. You've (...) (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (22 years ago, 18-May-03, to lugnet.cad.dev)
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| | (canceled)
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| | Re: Building LDGLite for off-screen rendering only
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hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
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| | Re: Building LDGLite for off-screen rendering only
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(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
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