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 CAD / Development / 8287 (-20)
  Re: LPub 2.1.0.6 Available
 
Kevin, Boy, you continue to make a great program even better! Thanks for all of your time updating LPub. It has become my new best friend when documenting student instructions. I used it yesterday and save for a few little quirks, free software just (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  Re: LPub 2.1.0.6 Available
 
As is often the case, I gave an incomplete URL. Try this: (...) (22 years ago, 28-Jan-03, to lugnet.cad, lugnet.inst, lugnet.cad.dev)
 
  New address
 
To all, Due to some technical problems, my server has changed the address of my website to (URL) on the K'nex and Lincoln Logs parts libraries can be found at (URL) ArTron space story is here: (URL) am sorry for any problems the change might have (...) (22 years ago, 27-Jan-03, to lugnet.publish, lugnet.cad.dev)
 
  Method for splitting quads with not coplanar vertices? (Cross-post for /dat and /dev)
 
hi folks, I had a little chat with carsten about the possibility to fix not coplanar vertices automatically in LDDP. we all know that running a line like this: 0 4 16 10 -1 10 10 0 -10 -10 0 -10 -10 0 10 through L3P with –dist 0.1 or –det 0.001 will (...) (22 years ago, 27-Jan-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Rect primitive with one edge missing?
 
(...) Thanks to Mark Kennedy, you'll find this on the Parts Tracker at (URL) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Rect primitive with one edge missing?
 
Is there a primitive for a rectangle with one edge missing? I can't seem to find one, and I think it would be useful. It certainly would for a part that I am currently working on -- reducing three lines of code to one, 48 times. If there isn't one, (...) (22 years ago, 26-Jan-03, to lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Wierd shading in LDView
 
(...) The 1-4con0 primitive should arguably have a different name, because it is a different shape than all the other cone primitives. Specifically, it comes to a point, while all the other cone primitives are missing the point (they're open at both (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
<snip> (...) Yes. lsynth only deals with 1 peice of stretched rubber band at a time, which is why I was keeping those other three pulleys a secret from Don. Kevin (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
"Kevin Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:H94xC1.11z@lugnet.com... (...) calculate (...) If the condition above (Dist(...) etc.) holds, then it's just a matter of projecting the circle centers onto the line, ie. solve for a (...) (22 years ago, 23-Jan-03, to lugnet.cad.dev)
 
  Wierd shading in LDView
 
I was updating part 3847 to use the 1-4con0 primitve and I notice some wierd shading at the tip. I then open the 1-4con0 primitive directly and there were no shading problems I could see. Download 3847 at the Parts Tracker to see what I mean. (URL) (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
(...) What you really need is to find a way to find just one side of the "rubber band". Say, pulley A to pulley B, "Side one". Then you could use the same function to determine pulley B to C, side one or two, and so on... Right? Paul (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
Kevin, I have been watching this thread with great interest and it is really fun to watch the community pitch in and assist you. Would you do me a favor. When you finally have the solution, could you summarize in a post? I plan on using this as a (...) (22 years ago, 23-Jan-03, to lugnet.cad.dev)
 
  Re: lsynthcp community development project setup on sourceforge
 
(...) I couldn't find it anywhere in this thread, so the project page is here: (URL) on the Browse CVS link near the bottom to view the source code. The homepage is here: (URL) just to test things out a bit, I logged into the sourceforge compile (...) (22 years ago, 23-Jan-03, to lugnet.cad.dev, lugnet.cad.dev.mac)
 
  Re: Tangent between two circles in 3D space?
 
(...) This looks great! This is what I was trying say the other day during my ah,hah! moment, but not so tersely. Now I just need to know how to calculate the intersection of the line and each circle and I'll be all set I think. I'll do some (...) (22 years ago, 22-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
"Kevin Clague" <kevin_clague@yahoo.com> skrev i meddelandet news:H92o0p.CGB@lugnet.com... (...) a (...) Line = Intersect(C1.Plane, C2.Plane) if (Dist(C1.Center, Line) = C1.Radius) and (Dist(C2.Center, Line) = C2.Radius) ... (Or have I (...) (22 years ago, 21-Jan-03, to lugnet.cad.dev)
 
  Re: lsynthcp community development project setup on sourceforge
 
Agreed! -- Steven B. Combs, Publisher Bricks in my Pocket (BimP) (URL) Submission Information: (URL) member #414 "Kevin Clague" <kevin_clague@yahoo.com> wrote in message news:H92o80.D83@lugnet.com... (...) question! (...) (22 years ago, 21-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
(...) More or less... there are 4 tangents to the 2 cylinders that happen to be on the circles. (...) Some thoughts that could perhaps (with [lots of] work) lead to an iterative solution: - Select one of the circles, then choose one radius of this (...) (22 years ago, 22-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
(...) Yes. This *is* the ultimate (and probably universal) solution, although we probably need to be able to find one of four cylinders between any two circles in 3D space. You are thinking in terms of pulleys always on the outside of the band. With (...) (22 years ago, 22-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
Hi Kevin, I think common tangent to circles is too restrictive, since rubber belts tolerate quite a lot of misalignment. ((URL) the problem should be reformulated as: Two circles in 3D space define two cylinders orthogonnally extruded from them. (...) (22 years ago, 22-Jan-03, to lugnet.cad.dev)
 
  Re: Seam width
 
(...) Please see (URL) (22 years ago, 22-Jan-03, to lugnet.cad.dev)


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