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Subject: 
Re: Type 5 lines at the edge of primitives
Newsgroups: 
lugnet.cad.dev, lugnet.cad.dat.parts
Date: 
Mon, 6 May 2002 13:24:14 GMT
Viewed: 
1632 times
  
In lugnet.cad.dev, Travis Cobbs writes:
In lugnet.cad.dev, Ross Crawford writes:
And after looking at the discussion Don linked to, I'm wondering if a
similar thing could be done for type 5s on cylinder edges - make the
second test point on the plane where a rectangle would be if it was • butted up against the cylinder - ie at *half* the angle between two
adjacent cylinder rectangles.  That way two adjacent cylinder segments
"co-operate" to draw the line in the same way.

Yeah; I actually posted a response to that thread suggesting just this.

Wow!  This is so cool!  These cooperating type 5 control points give
us both first order continuity between the cylinder and the tangent
plane, AND 2nd order continuity between adjacent cylinder parts.  All
with just a few small changes to a couple of primitives and ZERO
changes to the parts files that use the primitives.  I just love it
when the math works out like this!

So who's gonna do the repairs?  I count around 15-20 cylinder, cone,
and sphere primitives.  Does this approach apply to any others?

I also realised that this will still cause problems if the adjacent
object connects on the same plane as the last rect in the cylinder (/
sphere) - the only possible solutions I can see for that is extra
primitives without type 5s, or inlining the code & removing them
manually. But I would think that's pretty rare with LEGO bricks,
anyway?

Well, it's only a problem if you don't add another type 5 line to the edge.
And I agree that it's probably rare.

I don't think this is a problem at all.  Looking at the individual
planes in the cylinder is not in the spirit of the primitive, which
is supposed to approximate a cylinder.  Remember, in many cases we
substitute a better curve for these rough approximations before
rendering.  I think if the adjacent object is in the same plane as
the last rect in the aproximation you'd want to place a type 2
seam line there, because it's not gonna look like a smooth join if
you substitute a better cylinder.

Also it would either be a flat or concave join, which would never [1]
show a type 5 line anyhow.

Don

[1] OK, maybe if it were transparent, but I don't like to see too
many lines on a transparent surface.



Message is in Reply To:
  Re: Type 5 lines at the edge of primitives
 
(...) Yeah; I actually posted a response to that thread suggesting just this. (...) Well, it's only a problem if you don't add another type 5 line to the edge. And I agree that it's probably rare. --Travis Cobbs (22 years ago, 6-May-02, to lugnet.cad.dev)

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