Subject:
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Re: Type 5 lines at the edge of primitives
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Newsgroups:
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lugnet.cad.dev
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Date:
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Mon, 6 May 2002 03:34:57 GMT
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Viewed:
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687 times
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In lugnet.cad.dev, Ross Crawford writes:
> Cool! Glad I could help!
>
> And after looking at the discussion Don linked to, I'm wondering if a similar
> thing could be done for type 5s on cylinder edges - make the second test point
> on the plane where a rectangle would be if it was butted up against the
> cylinder - ie at *half* the angle between two adjacent cylinder rectangles.
> That way two adjacent cylinder segments "co-operate" to draw the line in the
> same way.
Yeah; I actually posted a response to that thread suggesting just this.
> I also realised that this will still cause problems if the adjacent object
> connects on the same plane as the last rect in the cylinder (/ sphere) - the
> only possible solutions I can see for that is extra primitives without type 5s,
> or inlining the code & removing them manually. But I would think that's pretty
> rare with LEGO bricks, anyway?
Well, it's only a problem if you don't add another type 5 line to the edge.
And I agree that it's probably rare.
--Travis Cobbs
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Message has 1 Reply:
Message is in Reply To:
| | Re: Type 5 lines at the edge of primitives
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| (...) Cool! Glad I could help! And after looking at the discussion Don linked to, I'm wondering if a similar thing could be done for type 5s on cylinder edges - make the second test point on the plane where a rectangle would be if it was butted up (...) (23 years ago, 6-May-02, to lugnet.cad.dev)
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