To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 7122 (-10)
  Re: Why Type 5 Lines?
 
(...) I'm curious to. Everything I know about how OpenGL works says that drawing the strip as a wireframe after drawing it solidly would either produce Z Buffer noise, no wireframe at all, or wireframe all over. However, it may be that there is some (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) Tell more about this. I just tweaked a version of ldview to display type 5 lines, but only for surfaces that haven't been replaced by quad strips. It looks good with primitive substitution turned off, but with this automagic wireframing of (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) I believe that there are other ways to put these lines in, as long as you are *only* planning on using them to show the 'visible' edge of a curved surface. This is actually a question I've been meaning to ask around here, Have type5 lines been (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) On the contrary, I think that type-5 lines are very useful, and an interesting solution. They are a nice way to make sure that rounded objects are outlined with a contrasting colour, no matter where the viewpoint is. The rendering of cylinders (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Why Type 5 Lines?
 
(...) I'm not sure how to quantify 'usefulness' of a line command. If you want to make outlines on simulated curved surfaces in LDraw, conditional lines are vital. I can't think of another to accomplish this task. And making the outlines is fairly (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Why Type 5 Lines?
 
What is the point of Type 5 lines? It seems to me that they are a confusing and clunky method to display lines for the visible edges of rounded objects when having no line at all would be just as visually correct (and less taxing on the brain to (...) (22 years ago, 17-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
(...) Err, not really. (...) Nod, you should be able to reorder without running into trouble. Steve (22 years ago, 16-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
(...) Well, on the Mac at least, the only hardware at the moment that supports two sided lighting are the GeForce3, GeForce4 and the new Radeon 8500. Everything else is going to use software T&L. My take on getting the shading to look right has been (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
(...) Hey, I happen to *like* my default shading settings. ;-) I agree with you on the speed issue though... (...) I'm curious, do you have any numbers on how much slower it is on accelerated hardware to do two sided lighting with GL_FRONT_AND_BACK? (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)
 
  Re: Question about DAT rendering
 
Ken, We are obviously in the same area the moment. After completing the conversion of LdGLite to run under MacOS 8.6-9.2 (ie LdGLite (Mac)), I turned my attention to the two biggest dissapointments to me, namely slow render speeds and quirky shading (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR