To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 7114
7113  |  7115
Subject: 
Re: Question about DAT rendering
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 16 Apr 2002 13:17:31 GMT
Viewed: 
397 times
  
In lugnet.cad.dev, Andrew Allan writes:
Ken,

We are obviously in the same area the moment. After completing the
conversion of LdGLite to run under MacOS 8.6-9.2 (ie LdGLite (Mac)), I
turned my attention to the two biggest dissapointments to me, namely slow
render speeds and quirky shading of models under OpenGL.

Hey, I happen to *like* my default shading settings. ;-)  I agree
with you on the speed issue though...

I've been toying around with a visual DAT editor/viewer for Mac OS X,
and wanted to know if there is supposed to be any kind of guaranteed
rendering order on commands within a DAT file.

To date I have got my renderer to produce much better shading and far better
render speeds. However face normals of vertices is taking most of my time at
the moment. Simply put they are not wound in a consistent fasion. Further
more in some cases the same primitive is used to model both inside and
outside faces (eg box5.dat, 4-4cyli.dat etc). So a system of winding will
produce inconsistent results in this case.

I'm curious, do you have any numbers on how much slower it is on
accelerated hardware to do two sided lighting with GL_FRONT_AND_BACK?

  glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
  glEnable(GL_COLOR_MATERIAL);
  glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
  glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, full_mat);
  ...

Or are you using something entirely different?

Therefore to counter this I have been modelling the more common pieces
(stud.dat...) as glu primitives and intercept them at render time (this
produces excellent shading). Additionally items like box5.dat I intercept
and test if the primitive is exactly a multiple 20 units in width (ie 1
brick) then if that is true, I assume the part to be an outside wall or if
not it's defined as an inside wall.

This process is taking time as each part needs to be considered at the time
of parsing and saved as an OpenGL list. However as when rendering all parts
in the model are defined as OpenGl lists I only call the list numbers for
each part - very fast rendering.

I am open to suggestions as to better ways of doing things.

Andrew...



Message has 1 Reply:
  Re: Question about DAT rendering
 
(...) Well, on the Mac at least, the only hardware at the moment that supports two sided lighting are the GeForce3, GeForce4 and the new Radeon 8500. Everything else is going to use software T&L. My take on getting the shading to look right has been (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)

Message is in Reply To:
  Re: Question about DAT rendering
 
Ken, We are obviously in the same area the moment. After completing the conversion of LdGLite to run under MacOS 8.6-9.2 (ie LdGLite (Mac)), I turned my attention to the two biggest dissapointments to me, namely slow render speeds and quirky shading (...) (22 years ago, 16-Apr-02, to lugnet.cad.dev)

8 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR