| | Re: Spot the bug
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(...) Cool! Is there an appreciable speed difference? (...) I know how that goes. :) Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: My LDraw Inliner
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Hello Tore, first i was a little bit shocked but then I went to hunt down the bug. I had a problem with parsing the subpart if there were double-space between the numbers and a calculation bug too ;). It's fixed now. I didn't use your code (mine is (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: Primitives based on other primitives?
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(...) This is done sometimes. It certainly could be replaced with equivalent raw code. I'm not sure which version would be faster. Once the 48\1-4ring9 file is loaded by a renderer, reusing the file shouldn't be a big time hit. Steve (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: Inline POV-Ray code?
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(...) No big deal. I just wasn't sure which nut you were shelling. :) (...) Hmm. The problem is that there would be a lot of cases - we've already got a way to handle general stuff (by creating 'primitive' files). And my (general) preference is to (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev, lugnet.cad.ray)
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| | Re: My LDraw Inliner
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(...) Hey, could I get a bug report on the ldglite inliner too? I get almost no feedback. The one ldglite user must be really busy these days... Don (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: Spot the bug
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(...) Use i i.s.o. j - it's easy when you know where to look ;-) (...) Wish I could see it... /Lars (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Spot the bug
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In this bit of code I wrote months ago, I finally discovered the bug. Or two. Can you? if (mRendererType->IsGL()) { // different 4x4 matrix convention requires transpose GLfloat m[16]; for (int j=0; j<4; j++) { for (int i=0; j<4; j++) { m[i*4+j] = (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | My LDraw Inliner
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Since I have troubles with all inliners I've found, I decided to make my own. I also included the Delphi 4 source if anyone likes to study it. (URL) and Carsten: Sorry, your inliners won't work on my system. They should work, but I don't know why (...) (23 years ago, 4-Mar-02, to lugnet.cad.dev)
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| | Re: *** LDView Version 1.9.2 Released ***
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I installed the 23.11 driver, after that i see the model (the standard car.dat). Except sometimes spikes apear from it, as if some coordinates lie far outside the model. After a few spins it lockes up the whole system. I also tryed the asus driver (...) (23 years ago, 3-Mar-02, to lugnet.cad.dev)
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| | Re: ** MLCAD V2.12 **
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(...) Was just about to email you & tell you this when I saw your post 8?) Thanks ROSCO (23 years ago, 3-Mar-02, to lugnet.cad.dev, lugnet.cad.mlcad)
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