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 CAD / Development / 6902 (-10)
  Re: Drawing triangles in a Z buffer
 
Here is one starting point: (URL) of free information, there is at least one quick-and-dirty FAQ under there written by an excited child. You're looking for something about triangle or scan line rasterization with z-buffer. I assume you've done (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Drawing triangles in a Z buffer
 
Hey all, In trying to implement a LDraw renderer I've been scouring the web looking for raster-painting algorithms. While I've found plenty of line-drawing algorithms (the Bresenham seems to be pretty nice) I haven't found squat for drawing a filled (...) (23 years ago, 13-Feb-02, to lugnet.cad.dev, lugnet.off-topic.geek)
 
  Re: A comprehensive LDraw object model
 
(...) I'm hoping within a couple of month or so (beta with a month or so), but it really depends on how this project goes, and the schedules of anyone who wants to contribute. (...) That shattering sound you just heard was my jaw hitting the floor. (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
"Kyle McDonald" <kmcdonald@bigfoot.com> schrieb im Newsbeitrag news:3C66F9C8.207030...oot.com... (...) I have made two charts, one for file loading and one for file structure (URL) this location I can place futhermore our conclusions, when we get (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) OK. This is sounding very yummy. When can we start using the frameworks. (...) Nonsense. I got to work and home just fine today, and I even found parking right across from where they had the opening ceremonies. :-) James (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Could you give us an example? By looking at what you've written, I don't understand if one needs an ending tag, or not, to complete the '0 DETAIL' command. Where in the text of the file would this go? How would it look? Thanks a lot. Much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Well again BFC is only useful for culling surfaces that face away from you. It doesn't really do anything for faces that face you but are blocked by other faces. When I talked about top, left, right, etc, I was envisioning some system by which (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
"Kyle McDonald" <kmcdonald@bigfoot.com> skrev i meddelandet news:3C671582.801040...oot.com... (...) If the parts are BFC compliant, there's no need to tag for 'top', 'left' etc. as this information is already there in the surface normal (with much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: BrickDraw3D development announcement
 
(...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: Category for segments parts
 
(...) Currently, the approach we take for figuring the location of part files is this: all files a "model builder" might need to use directly belong in /parts/. This includes all composite parts, atomic parts, shortcuts, and segments. Other files go (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)


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