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 CAD / Development / 6732 (-10)
  Re: Can LDGLite print the current orientation matrix? (feature request)
 
Don Heyse wrote... (...) If STEREO is zero (the default), then there's no rotation, and it's the same as location <cx,cy,cz> +PCT/100.0*<dx,dy,dz> (...) No, *I* seem to have missed something... It takes four numbers to determine a vector in space, (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: 3D Viewing on PC
 
There are a number of ways to do it. Probably the best way (for a reasonable cost) would be to pick up a pair of consumer 3D shutter glasses, which can be had for under $100. If you happen to own an nVidia-based video card, you can download their (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  3D Viewing on PC
 
What do you guys know about viewing information in 3D on your screen? In LDView it shows the option for cross-eyed and parallel. What kind of different ways are there available to view this stuff on home pc? Are there special software platforms (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
"Imre Papp" <ipapp@geometria.hu> wrote in message news:Gq0y7v.G6q@lugnet.com... (...) eat (...) that (...) Well, the default seam width (in both L3P and LDView) is 0.5 LDU. So, this would chop the sticker thickness in half. No idea whether this is (...) (23 years ago, 17-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
In lugnet.cad.dev, Travis Cobbs writes: ... (...) Yes, I think that would work. Perhaps Jacob could install Mesa 4.1 on one of his (apparently) many machines and try this? I would, but I don't have the hardware available, and after all, he did start (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Good point. As far as I know seams are modelled in L3P generated Pov files by shrinking the the size of bricks by a small value. Theoretically, even regular bricks float related to each other, but since usually we look at models from a certain (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
I don't know if this has been brought up before or not, but if the stickers are separate parts, they will "float" above the piece if you use L3P, L3Lab, or LDView and have seams turned on. Since I would expect most L3P renderings to be done with (...) (23 years ago, 16-Jan-02, to lugnet.cad.dev)
 
  Re: LDGLite colour bug
 
(...) I did a quick check and found a few things you should find useful. At opengl.org I found a good definition of what GLX is (which includes the remote display portion): (URL) above also contains a link to the GLX specification (which may or may (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) Some sticker sheets appear in multiple sets. One example of this is the fish sticker sheet from the Divers sets, (URL). In these cases, we could use the playtheme name in the sticker-part name. Or we could name the sticker-parts after the (...) (23 years ago, 15-Jan-02, to lugnet.cad.dev)
 
  Re: How do we handle stickers in Ldraw?
 
(...) 168315 Copyright is 1993 -- joshua (23 years ago, 15-Jan-02, to lugnet.cad.dev)


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