| | Technic Cam 6575
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Is anybody working on this part? I need it desperately for a model. If someone *is* working on it, could you email a copy (even if it i a work in progress), so that i can leave an appropriate space for it in my model? --Karim (26 years ago, 14-Mar-99, to lugnet.cad.dev)
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| | Re: Technic (Throwbot) Leg with Ball Joints
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(...) I would disagree. I would call them Technic, as they are obviously technic compatible. I am also pleased to hear the someone is working on them :) I have a really cool Pallas Spaceworks model built out of those pieces :) --Karim (26 years ago, 14-Mar-99, to lugnet.cad.dev)
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| | Re: Technic (Throwbot) Leg with Ball Joints
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(...) I'm really happy to see that! Anyway, I just wanted to comment on the name of the parts: I understand that the theme called "Throwbot" in the US is called "Slizer" in Australia. Hence, perhaps we should use the "Slizer" name in LDraw, rather (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
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| | Re: Technic (Throwbot) Leg with Ball Joints
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I'm starting to work on the Throwbot/Slizer parts. If anyone wants to help, I can send DXF meshes of the parts as I start working on them. My goal is to get some medium-quality parts going first, then go back and add all the tiny details. -gyug (...) (26 years ago, 14-Mar-99, to lugnet.cad.dev)
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| | small ufo saucer hulls
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is there any chance someone out there is working on the small ufo saucer sections as an ldraw part? please let me know...i need them (even in draft form) for a possible future project thanks ..joseph g (26 years ago, 14-Mar-99, to lugnet.cad.dev)
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| | Re: what is wrong with my parts?
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i don't know how else to put this, so i'll be blunt... in a word: Quality. it is apparent to me that you are trying for quantity in the amount of elements you have been churning out and throwing to the community... that isn't what we're after.. (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
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| | Re: Feature requests for LDraw/LEdit v. 2 [DAT]
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(...) Yes, that would be useful. It's also absurd that an application would need to worry about that, since Linux can do that at the OS level. But, I havn't ported to Linux yet, so I don't have much room to complain. (...) A meta command to change (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
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| | Re: what is wrong with my parts?
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Jonathan, Don't get discouraged, get better! You have the basic skill for creating parts, and as you continue to accept constructive criticism you will master the more difficult skills. My first patterned parts were rejected, too, for the same (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
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| | Re: real hard part
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There are many very hard-to-render parts. I'd love to make those trees and bushes from the sixties... (Not the single-coloured Samsonite version, but the two- or threecolored European). But I guess that's just a dream. I get less and less spare time (...) (26 years ago, 13-Mar-99, to lugnet.cad.dev)
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| | real hard part
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i have discovered what i believe to be the hardest part to render in ldraw. it is the raised baselpate from 3117 scala fun at the pool. it iwould be very hard because it has such difficult curves. (26 years ago, 13-Mar-99, to lugnet.cad.dev)
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