To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 6417 (-20)
  Re: "Tore's" boxes, special file naming instructions
 
Tore: (...) Except that the extensions "box" and "min" don't seem to correspond to the two concepts, it might be a good idea to identify the simplification level based in the file name extension. But since the file format is (I assume) still the (...) (23 years ago, 12-Sep-01, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: LDA2001: My first working animation script
 
... and the result is... (URL) Kb Mpeg, [pov 800x600, AA 0.3], 256 colors nearest color optimized octree, DivX Mpeg-4, Quality=900) Each frame took 3-3½ minutes on my PII-450/128 Models are: Police Car from Datsville by Jonathan Wilson 2000 Beetle (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDA2001: My first working animation script  [DAT]
 
Progress report: The script below is now being correctly compiled. Remarks: Three object are created: Scene(Scene.dat), Bubbla(Beetle.dat), and Polis(Police.dat) At the first frame, Bubbla is at [-50 -28 100] and Polis is at [50 -28 50] Then, Polis (...) (23 years ago, 10-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Don: (...) I have updated the "Getting started: On Linux" page to reflect this: (URL) have also created a page with instructions for people who only need to update their LDGLite installation: (URL) pages will be updated whenever Don reminds me of a (...) (23 years ago, 5-Sep-01, to lugnet.cad, lugnet.cad.dev)  
 
  Re: A beginning - Lugsville!
 
(...) Point taken. (...) I was hoping to use all DAT code, but am unable to. POVray's looking kind of hard inn terms of achieving the results I'm looking for. So, I'm thinking of throwing away the idea of using terrain, except as a backdrop. I could (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: Animation - LDraw Object Classes - help needed!
 
(...) Cool! I'd love to. (...) I see your point. It seems like LDObject won't be the highest ancestor class anyway. I plan to define LDraw Camera and POV camera differently (but I might change my mind) Is it possible to let a compiled and (...) (23 years ago, 5-Sep-01, to lugnet.cad.dev)
 
  Re: A beginning - Lugsville!
 
(...) I think the name "Lugsville" sort of suggests that it is an "official" LUGNET thing. In that way, I think it is a bit inappropriate. But it's really up to yourself to decide! (...) Are you planning to do this in DAT code exclusively, or in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (and POV preview question)
 
I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)  
 
  Re: Pier 17 (Was: A beginning - Lugsville!)
 
Both sound good and I'm looking forward to seeing them. Gary Jacob Sparre Andersen <sparre@nbi.dk> wrote in message news:3B949EF2.7EA36F...@nbi.dk... (...) (23 years ago, 4-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDLite 2.3 released.
 
Version 2.3 of LDLite is now up at: (URL) LDLite 2.3 renders town.mpd correctly. 1) The -W bug is now fixed. -W3 no longer generates 5-wide lines. -W2 and -W3 now generate 3-wide lines. 2) The option "-D1" will suppress bitmap generation in (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
 
  A beginning - Lugsville!
 
Hey, I'm in the process of building a new Datsville-like object. It's called Lugsville (please, if you've already cornered that name, let me know. I'll change it). And, I'd really like to incorporate 3d terrain into the model. So, if anyone knows of (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)  
 
  Re: Animation - LDraw Object Classes - help needed!
 
(...) creating the framework for LDraw Object Classes (...) other, easier, more flexible, better suited or (...) Interesting. Eventually I want to include an animation scripting feature in the CAD program I'm developing (which happens to be written (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
 
  Animation - LDraw Object Classes - help needed!
 
So, finally I have made all the preparations to begin the work with creating the framework for LDraw Object Classes aimed towards animation scripting. My inspiration comes from the Borland Delphi world, but I'm open for other, easier, more flexible, (...) (23 years ago, 3-Sep-01, to lugnet.cad.dev)
 
  Re: LDraw Filter: New Version
 
Three minor bug fixes... New version, same location but 209 Kb zip. (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.cad.dev)
 
  LDraw Filter: New Version
 
New version, the only function still disabled is highlight. I think this version is quite useful. Just remember: the program filters *out* only those lines you select to filter out. If no filters are active, the Add button will add all lines to (...) (23 years ago, 2-Sep-01, to lugnet.cad, lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR