Subject:
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Datsville Overview Map (Was: Boundary Box Utility)
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Newsgroups:
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lugnet.cad, lugnet.cad.dev
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Date:
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Wed, 15 Aug 2001 20:51:25 GMT
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Viewed:
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75 times
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That's it for tonight. I bboxed the parts of Datsville and labelled them after their names in town.dat
http://home.swipnet.se/simlego/pix/datsvovr.gif (19 Kb)
Next step: adding *a few* key buildings to help orientation. Tomorrow...
/Tore
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Message has 3 Replies: | | Re: Datsville Overview Map (Was: Boundary Box Utility)
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| This is great! An idea: if bitmaps were created of the model from 6 directions (left, right, bottom, top, front, back), you could texture map those to the boundary box (inside, to make sort of a 6 point, 3 plane cross intersecting in the center) and (...) (23 years ago, 16-Aug-01, to lugnet.cad, lugnet.cad.dev)
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Message is in Reply To:
| | Re: Help Needed: Boundary Box Utility [DAT]
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| Thank you very much! I tested it on "my home" in Datsville, and it worked perfectly well, exactly as I want it to. With these two lines and viewed in L3Lab, any flaws would have been discoved: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 ttore.dat 1 47 0 0 0 1 0 0 (...) (23 years ago, 15-Aug-01, to lugnet.cad, lugnet.cad.dev)
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