| | Re: LDGLite bug report (yes, one more)
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Don: (...) Okay. Doing that now. The errors in the ortographic projection rendering seem to be independent of the parser. You can see an image at: (URL) corresponding command line is: ldglite -ms -i1 -s0.2 -j -l3 ~/Projekter/LEGO/Dat...D/town.mpd (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (yes, one more)
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(...) It may be OpenGL implementation specific because I remember the Mac version of ldglite had a similar problem. I've run the datsville mpd file on a few Windoze machines and it clips the model at the far plane, but doesn't add the garbage you (...) (23 years ago, 14-Aug-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (yes, one more)
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Haaaaaa!! That's a funky image! Datsville at hyperspeed! You could save that image in case you want to mix the Datsville and Star Wars themes. :) Mike (...) (23 years ago, 15-Aug-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (yes, one more)
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Don: (...) Definitely. (...) Yup. :-( Jacob (23 years ago, 16-Aug-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (yes, one more)
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(...) I think it's gonna be a while before I can get organized enough to roll a new release, but this edge line option, as well as the camera and near/far clip plane controls, have been added to the sources if you want to try it out. You can get (...) (23 years ago, 17-Aug-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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I'm not sure if I mentioned this yet, but the pesky ldglite bugs with MESA perspective mode have been fixed and a new version is up on the sourceforge. I still have to incorporate the new ldlite 2.3 bugfix for large MPD files, but it works for now (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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Don Heyse wrote... (...) ;-) (...) If you want to make a previewer for finding a good camera setting you should adjust the camera location and look_at positions. When done, specify these two coordinates to L3P using -cc and -cla. As mentioned at the (...) (23 years ago, 4-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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(...) I'm not sure if I *want* to do this, I was just asking if it would be useful. I asked because I already added -cc and -ca (not sure what -cla is) to ldglite so I could move the camera enough to test my recent bug fixes. Since I tend to add (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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Should we change the default view to be something that is (what is the word..."only made from rotation matricies and does not produce shearing"? det(A)=1?). It bugs me that the default is flawed that way, although there are some other (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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(...) How about if we just separate the shearing "oblique" projection transformation from the underlying modeling transformation? I'd be happy using this for the default matrix. 0.707104,0,0.707104,...5,0.612372 I think it's a 45 degree spin and a (...) (23 years ago, 6-Sep-01, to lugnet.cad.dev)
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| | Re: LDGLite bug report (and POV preview question)
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I like that idea. If the default view is what you said (the [0.707104 ...] matrix), then a projection matrix of 1.4142,0,0,0,1.2196,...171,1.2247 in front of it would give the same effect as the original LDRAW default matrix. I've wanted to pull out (...) (23 years ago, 7-Sep-01, to lugnet.cad.dev)
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