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Here's a first working version of what I was thinking about:
http://home.swipnet.se/simlego/ldraw/ldboxer.zip
The *.box files have to be in the P, Parts, Models, or LDraw BaseDirectory.
The boxes.lst file has to be in the LDraw BaseDirectory.
Will it make life easier for the POV-Ray engine?
/Tore
Tore Eriksson wrote:
> I've been thinking about simplification.
>
> What if we replaced all non-clear bricks, plates and tiles that have no visible studs and are not seen from below with
> plain boxes? Yes, I know that it is virtually impossible to make a program that checks those condition to make an
> automted replacement, but with a tool that makes every choice just a click on 'keep' or 'replace' and if we get some
> volounteers, it would be quite quickly done.
>
> The question is: How much processor power could we save by this procedure?
> The parts I was thinking of are these:
> http://home.swipnet.se/simlego/ldraw/boxes.zip (4kb)
>
> This, in combination with some filtering of unseen behind-the-back objects would be great. Of course, you can not remove
> all objects behind the camera; some buildings closely behind will cast shadows...
>
> ...
>
> Currently, I am working on a utility to help decide if a part can be replaced with a plain box. I hope to soon make
> animations from Datsville! :oD
>
> /Tore
>
> Mike Horvath wrote:
>
> > Is Datsville dead?
> >
> > I had some ideas for Datsville, if anyone is interested. You could create
> > some city templates consisting of terrain, a connecting railline, and shaded
> > areas of different colors depending on different zoning. You could let out
> > the lots depending on if a user's model conformed to the different zoning.
> >
> > If you've ever been to one of those sites where you can browse through
> > images that have been gathered via satellites, you will see that there's a
> > center image with an arrow above it, to the left, right, and bottom. By
> > clicking on the arrow you're taken to the next image in line, corresponding
> > to the original and direction north, south, east, or west. You could set up
> > Datsville in a similar way, where you can be taken to the next town
> > depending on which button you've pressed. Each town would have its own
> > overhead-view image map, upon which you can click and be taken to each
> > building's close-up shot - a "homepage" of sorts, with a bio and storyline,
> > etc. (some role-playing here).
> >
> > City codes standardizing design of street signs, side walk-width, stop
> > lights, distances of homes from streets, etc., might be useful. Also, for
> > high density areas it might be interesting to specify that a building must
> > be able to house so many people. I know that in some places, and especially
> > in Europe, it can be a real hassle to build. That kind of realism might
> > make it more entertaining and challenging.
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| I've been thinking about simplification. What if we replaced all non-clear bricks, plates and tiles that have no visible studs and are not seen from below with plain boxes? Yes, I know that it is virtually impossible to make a program that checks (...) (23 years ago, 12-Aug-01, to lugnet.cad)
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