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 CAD / Development / 4362 (-10)
  Re: Some Words To BFC
 
(...) Good point. We definitely *should* muddy this discussion up with some real facts. ;) (...) Yes and no. Something that's easy to do is definitely less of a 'requirement' than something that's a lot of work. But it's still a requirement, placed (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:4qbnescr7hii5bq...4ax.com... (...) I hope it doesn't cause indigestion :-) -John Van (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
Steve Bliss <blisses@worldnet.att.net> wrote in message news:v96neskqugbi18b...4ax.com... (...) use to (...) object (it (...) faces (...) choose (...) in some (...) required to (...) the (...) You make a very good point here, Steve (especially (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
I need to digest this. I'll respond tomorrow. Steve (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Performance Improvement
 
Rui, I think that it's better to keep the 4-4disc and 2-4disc files the way they are. The current configuration is more flexible, requires fewer special-size primitives, and is less likely to be mis-applied. The new proposal would only provide a (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Sphere Primitive
 
(...) You'd have to ask James these questions. Only he would know. It *looks* like the non-planar quads could be a rounding error, or rounding limitation, since he used just 2 decimal places. Steve (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
Chuck Sommerville <chucks@he.net> wrote in message news:FsK824.2vK@lugnet.com... (...) I was talking about rendering engines like LDLite, MLCad, L3Lab, etc. You are correct that BFC won't help ray tracing. The big thing that would help ray tracing (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) In other words, every face in a subfile will have other faces in the part-construction that will form the other side of the solid, right? That sounds correct. (...) There are only a couple of non-symmetrical primitives, but they are used (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
(...) BFC wont help ray tracers. Just because a surface isn't visible from the _current_ camera position, doesn't mean it doesnt cast a shadow or a reflection. Ray tracers need those backsides. -Chuck (25 years ago, 5-Apr-00, to lugnet.cad.dev)
 
  Re: Some Words To BFC
 
koen <koen.jordens@studen...ven.ac.be> wrote in message news:FsK5CI.BxG@lugnet.com... (...) time, (...) "Fast" is a relative term. For very large models, Datsville for example, it takes long enough to render that even a 30% increase in speed makes (...) (25 years ago, 5-Apr-00, to lugnet.cad.dev)


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