| | Re: Java LDraw/LDLite
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| (...) Another benefit of a Java version is that it's *much* easier to write networkable apps with Java than with C / C++. Parts updates can be automagically downloaded and installed from a "parts server"; alternatively, individual parts could be (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| (...) How do you draw (pixels) in Java? Are there built-in functions, or would it require platform-specific code, or what? Or graphics library, perhaps? Steve (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| (...) It's surprisingly easy. Java actually doesn't suck! :) You just allocate a buffer, designate it as being a graphics buffer, and call functions to do graphics primitives. Here's an example -- not probably a great example because it's 3 years (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| (...) It's probably even easier now, with the new 2D graphics API finished (1), and a 3D API in the works. I don't claim to know how these work (or even if they're useful for anything :-) but I've seen the 2D API favorably compared to the (...) (26 years ago, 25-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| I guess I'll be learning Java RSN. Anyone have a preference on what development tools to use? More important, any pointers to good learning tools (ie, books)? Thanks, Steve (...) (26 years ago, 26-Feb-99, to lugnet.off-topic.fun)
| | | | Re: Java LDraw/LDLite
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| (...) Books: I would recommend Peter van der Linden's "Just Java", and / or (forget the author) "Core Java", as these are excellent tutorials with good code. (1) The O'Reilly book "Java Swing" is a very good introduction to the GUI libraries, but (...) (26 years ago, 26-Feb-99, to lugnet.off-topic.fun)
| | | | Re: Java LDraw/LDLite
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| (...) There are also rumors that MS is going to drop Java++ alltogether. (26 years ago, 27-Feb-99, to lugnet.off-topic.fun)
| | | | Re: Java LDraw/LDLite
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| (...) Don't know if I should laugh or cry... Jasper (26 years ago, 27-Feb-99, to lugnet.off-topic.fun)
| | | | Re: Java LDraw/LDLite
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| Actually the 3D api is released, it works great and is fairly easy to use, I recomand it as far as parsing there are several parser generators for java out there. and the 3D api is hardware accelerated (it is written on top of opengl) Sproaticus a (...) (26 years ago, 28-Feb-99, to lugnet.cad.dev)
| | | | Re: Java LDraw/LDLite
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| (...) They'll probably introduce some clever coffee++ package, which is just the same thing, without any pretense of being compliant-able. Steve (26 years ago, 1-Mar-99, to lugnet.off-topic.fun)
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