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 CAD / Development / 2942 (-40)
  Re: LeoCAD for Linux (Was: Compiling MPD Builder/Splitter for DOS/Win?)
 
Leonardo: [ LeoCAD for Linux can be found at (URL) ] I downloaded and installed it. Some problems: - I had to compile Mesa with the command make linux-386-elf (not "linux-shared-elf" as you write on the web site). - Gtk+-1.2 is neccesary. - LeoCAD (...) (25 years ago, 30-Sep-99, to lugnet.cad, lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
Gary Williams <graywolf@pcpros.net> wrote in message news:FIvo77.F2B@lugnet.com... (...) In the case I'm talking about, 1 primitive is used in 1 instance to be both an outer face and an inner face. In this case, you'd have to fix it manually by (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) I was curious, how do you add a stud to a part if you're using MAX2DAT ? Can it be done in 3DS or you have to edit the part later ? I thought that we've agreed that the new parts would have to pass L3P tests for coincident verts and bow-ties, (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: *** PANEL 2409 ***
 
On my system, 2409.dat is dated June 23, 1997. Which would put it in the right range for being in James Jessiman's final part-update, LP97-14. I'm not seeing this on www.ldraw.org (I didn't look *that* hard), but you can get it from James' website, (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) When you draw a part with a pattern transparently, I guess it's not a good idea to remove the backfaces or you might not see the pattern from some angles. (...) About that discussion, IMO it would be better to have *everything* CCW instead of (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) It wouldn't be impossible to fix primitive usage so that primitives such as 4-4cyli.dat are always applied as infinitely thin 1-sided objects. Would that solve the problem? (...) I don't think re-engineering the library is impossible. (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: LeoCAD for Linux (Was: Compiling MPD Builder/Splitter for DOS/Win?)
 
(...) (URL) (25 years ago, 30-Sep-99, to lugnet.cad, lugnet.cad.dev)
 
  Re: To Tore Eriksson
 
Thanks Tore, Sorry, I've missed your second announcement,I'v been off the list myself during that time. Thank you for your reaction despite that you have those issues on yor hand. O.K, it's a deal, I'll do the update and submission of part 3228 for (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
John VanZwieten wrote in message ... (...) the (...) in (...) What if the part that referenced such a primitive had a '0 invert' comment on the line before the primitive reference, if that instance of the primitive was intended to appear inside-out? (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  LeoCAD for Linux (Was: Compiling MPD Builder/Splitter for DOS/Win?)
 
[ XFUT lugnet.cad ] Leonardo Zide: (...) URL! URL! (they yelled) Play well, Jacob ---...--- -- E-mail: sparre@cats.nbi.dk -- -- Web...: <URL:(URL) -- ---...--- (25 years ago, 30-Sep-99, to lugnet.cad.dev, lugnet.cad)
 
  Re: Compiling MPD Builder/Splitter for DOS/Win?
 
(...) You're a lucky person, no MS Windows ! :) You can use my LeoCAD for Linux in case you need to so view/edit LDraw files. Leonardo (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Compiling MPD Builder/Splitter for DOS/Win?
 
I have ended up in a place with _no_ DOS and MS-Win** systems, so I can't get to compile the updated versions of the MPD Builder and the MPD Splitter. Can I get somebody to compile these two programs and send me the binaries? I think DOS versions (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) CW, (...) as (...) What I was concerned about are situations where a single quad is used as the outside of a section of a part and the inside of a section of a part. A theoritical example would be a minifig head. You could use a single 4- (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
John VanZwieten wrote in message ... (...) Me too! (...) "enough rays" - exactly what stroke me too when I read Leonardo's posting! With the fast computers nowadays we could shoot millions of rays at the part from all possible viewing angles (this (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  *** PANEL 2409 ***
 
Heya ! Sorry to bothering you but I can't nowhere find part nr. 2409 big corner panel. I downloaded complet parts database and I also looked through all updates but I can't find it. Please help me get this part. Thanks ! Rene e-mail: (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: To Tore Eriksson
 
I agree with Chris. Putting color names in parts just seems wrong to me. Isn't the gray notchless version used in modern sets such as the wildwest miningish set (bandit's hideaway?) and for overhead crane rails in 4555? I could be wrong. But I'd (...) (25 years ago, 30-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
There are commands in 3DS and 3DSMAX to "unify" normals (normals are what we're discussing... the vector that points perpendicular to a face, indicating which side is "out", which side is shaded or rendered)... i would assume there is documentation (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
Leonardo Zide <leonardo@centroin.com.br> wrote in message news:37F24ACE.49636F....com.br... (...) What if when a ray intersected 3 surfaces, it made the first CCW, the last CW, and left the middle surface unmarked. If you traced enough rays from (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  Re: To Tore Eriksson
 
Before you commit the part names containing _blue_ or _grey_, I think I am right in saying that the version without the notches exists in grey too. Chris (...) the (...) - (...) #767) (...) part (...) the (...) adding (...) separate (...) part (...) (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  (canceled)
 
 
  (canceled)
 
 
  Re: CW/CCW, vertex sequence, co-planar, convex, (115kB)
 
(...) I miss that kind of discussion, those were very interesting subjects. Also, where's Jeff Findley ? (...) I've already thought about a ray intersection algorithm but I've never tried to implement it, I might try do it now. Some problems that I (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  Re: To Tore Eriksson
 
I did reply the mail and had no delivery failure message. Since there is nothing private in it, I paste in the reply here. See below. Thanks Mike and Mookie for the backup. :) As you can see, Manfred did offer me to do the work if I felt I didn't (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  CW/CCW, vertex sequence, co-planar, convex, (115kB)  [DAT]
 
Here are 50 messages regarding the above subjects. The first from January 1998 where Leonardo Zide suggested CW/CCW. I support the CW/CCW idea (isn't it annoying knowing almost 50% of all faces are drawn to waste), though it will cost a considerable (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  Re: To Tore Eriksson
 
(...) Read this: (URL) think you'll agree Tore has more important things to deal with than virtual plastic bricks. (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  Re: To Tore Eriksson
 
Give Tore some time, he's dealing with some Family stuff right now, and that takes priority over anything here. Hopefully he'll be back to us soon though :) Of course we are all sending Tore Happy thoughts and Good wishes :) Tamy (...) (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  To Tore Eriksson
 
Hello Tore, Do you have another E-mail adress, technical problems, or are you too involved with some other issue ? I've send a mail about part #3228 to your pesonal address about one week ago. Should I send it again ? Greetings, Manfred Moolhuysen. (25 years ago, 29-Sep-99, to lugnet.cad.dev)
 
  Re: Parts for MLcad
 
You have to run the makelist.exe program. Then MLcad will know they are there (in LDraw/parts, of course). -John Van Rene Virsik <virsik@usaf.org> wrote in message news:FIqy1x.7JF@lugnet.com... (...) them (...) (25 years ago, 28-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) I do have some old messaged but I couldn't find that thread, do you need anything to complete your collection ? :) If the list still exists, then maybe the archive is there too ? Leonardo (25 years ago, 28-Sep-99, to lugnet.cad.dev)
 
  Parts for MLcad
 
Heya ! How can I get parts to MLcad ? Where may I load them ? I have them in my LDraw directory, but where may I load them if I want use them in MLcad ? Thanx. Rene e-mail: virsik@sco.svf.stuba.sk (25 years ago, 28-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) The main discussion was on the mailing list. I can check my home machine, to see if I have it archived. Anyone else keep copies of the L-CAD messages? Steve (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) Actually, most of mine say "not CW-Compliant", as a notice to anyone coming along who wants to clean up the library. Steve (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) I couldn't find anything either, maybe the archive has a limit or it was discussed in the L-CAD list ? The only related message I found was (URL) but the discussion started several months before that. Leonardo (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) That should have read, for every polygon in the element or primitive. (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
Chris Dee wrote in message ... (...) partly (...) plastic. (...) is a (...) The algorithm I came up with yesterday will handle such cases. Basically for every face in a polygon, I'll pass a ray through it and count the number of polygons that it (...) (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
John VanZwieten wrote in message ... (...) I ran the search for 'backface culling', but it came up with four un-related articles. :( -GW (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
John VanZwieten wrote in message ... (...) fix (...) worry (...) file. (...) Thanks for the tip, I'll run a search. Actually I think I've worked out in my mind an automatic clockwise-sorting algorithm. It will fail for primitives like studs which (...) (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) I'd be mighty impressed, too, if you could do this automatically. For solid polyhedra, it's not too difficult as you can assume that the origin of the solid is within the material, but most Lego parts are re-entrent (ie. partly hollow), so (...) (25 years ago, 27-Sep-99, to lugnet.cad.dev)
 
  (canceled)
 
 
  Re: anyone else notice this?
 
Hello Jonathan, (...) I was thinking of doing that one also. Planning to strart it about halfway October. (...) Mm, too big for me right now, I think I leave that up to someone else. But I could donate the early stage of the curved track file, (...) (25 years ago, 27-Sep-99, to lugnet.cad.dev)


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