| | LDPattern + LDS, Proof of Concept [DAT]
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Here's a thought LDPattern project file in pure LDS format: ' 3068bpL.lds ' LDS Source File created by LDPattern 0 Tile 2 x 2 with Red L Pattern 0 Name: 3068bpL.dat 0 Author: Tore Eriksson 0 Unofficial Non-LEGO Part 0 BFC NOCERTIFY ' Default (...) (14 years ago, 4-Jun-10, to lugnet.cad.dev)
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| | Possible (minor) contradiction in the specs
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Hi all, Not sure if this is the correct group for this, but I was wondering about a possible contradiction in the specs. I started working on a translation of my LD4DStudio renderer in C++ in means of a refresher course. While starting this up I (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
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| | LDPattern [DAT]
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I just discovered the LDPattern project. (URL) to the ongoing delugnetization, I had no idea it existed until today. Anyway, here are my thoughts. In 1997, I made a DOS program called LDD (=LDraw Draw, to avoid confusion with TLC's Lego Digital (...) (14 years ago, 3-Jun-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) <snip> (...) Thanks for the insight, Actually the more 'local' feel to interfaces is the reason why I'm a bit more leaning towards wxWidgets at the moment, it uses native controls where possible on all platforms. But Qt is clearly more (...) (14 years ago, 2-Jun-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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I know you've already mostly decided on a direction, but I figured I'd throw in my two cents. LDView takes a different tack for cross-platform support: all the back-end code is cross-platform C++, but the UI code is platform-specific. So my Windows (...) (14 years ago, 1-Jun-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) <snip> (...) Hi Roland, I use Qt (free) with static binding for LPub4. It works pretty well, and is well organized, but the learning curve is big (but not too steep). Kevin (14 years ago, 1-Jun-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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In lugnet.cad.dev, Roland Melkert wrote: <snip> (...) Thanks for all the tips everybody, I've been playing around this weekend and decided to start writing something semi serious using C++ and ether wxWidgets or Qt. And for an IDE I decided on using (...) (14 years ago, 31-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) I'm not sure Lazarus is the way to go with FPC, there's too much of 'Delphi look-alike but never getting there' over Lazarus. But there are other ways of using FPC. (14 years ago, 28-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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(...) As a Delphi programmer you might give Lazarus and freepascal a whirl. Since I also use Delphi, I tried it to make MPDWizard cross platform and it performed well. One sticking point in getting LDDP converted over is that JCL/JVCL isn't (...) (14 years ago, 28-May-10, to lugnet.cad.dev)
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| | Re: What do LDraw dev people use for multiplatform development
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In lugnet.cad.dev, Remi Gagne wrote: <snip> (...) hmm, I thought LGPL mend you can only dynamically link to the library, I'll have to take another look it seems. Thanks. (...) <snip> (...) Yes, I've heard more people talking about Python like it's (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
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