| | Finaly: I completed my new LDraw render engine Roland Melkert
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| | Just wanted to show you people that the LD4DModeler project is not dead, I'm still working on the succeeder and I'm happy to announce the first big step is done. I finished the basic 3D Engine and editors. I have put some screen dumps on my site. (...) (18 years ago, 25-Jan-07, to lugnet.cad.dev)
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| | | | Re: Finaly: I completed my new LDraw render engine Timothy Gould
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| | | | (...) Am I correct in understanding this lets you animate LDraw models in some limited way? If so, very good work getting it done so far. Does it output povray? Tim (18 years ago, 26-Jan-07, to lugnet.cad.dev)
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| | | | | | Re: Finaly: I completed my new LDraw render engine Roland Melkert
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| | | | (...) Yes, After defining one or more actors, you can use them in animations whom will be rendered real time using openGL. While animating you can manipulate all defined joints in the actors using a tracker like editor. In this tracker you put (...) (18 years ago, 26-Jan-07, to lugnet.cad.dev)
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| | | | | | Re: Finaly: I completed my new LDraw render engine Niels Bugge
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| | | | (...) This is just the kind of program I've been longing for since before I decided to MLCad all my mocs - it was actually one of the main motivations. Man, I'm looking forward to see it completed!! A couple of questions: Assuming that the bot is an (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev, FTX)
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| | | | | | Re: Finaly: I completed my new LDraw render engine Roland Melkert
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| | | | (...) If everything goes well, I'll expect the first beta in a couple of months. (...) Not as far I'm concerned. An actor describes the connections between an group of parts. You can then use any actor in an 'character'. And there is no coded limit (...) (18 years ago, 27-Jan-07, to lugnet.cad.dev)
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| | | | | | Re: Finaly: I completed my new LDraw render engine Niels Bugge
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| | | | (...) Thank {you} if you implement it ;-) - I'd hate to do all that work over again. BTW if you're able to incorporate that function, it would be nice if you can merge individual submodels since more than 90% of mine are usually just angled sections (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
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| | | | | | Re: Finaly: I completed my new LDraw render engine Roland Melkert
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| | | | (...) I'm not sure if I know what you mean here. But an importer will most likely create joints for all parts in the MPD. Otherwise it will be difficult to determine which to do and which ones not. (...) I'll see what I can add to help automate some (...) (18 years ago, 28-Jan-07, to lugnet.cad.dev)
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