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 CAD / Development / 10077 (-10)
  Re: Parts editing made easy, anyone?
 
(...) Yes, since it is text based. Also, a most new authors learn by examining the code. (...) Unneccessary memory usage and file size. (...) L3P (and other converters/viewers) detect these primitives and convert them to smooth objects (e.g. L3P (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
(...) Why don't you create your main scene file that never changes and then just include the l3p output file into your scene file. I believe Lars is working on options that leave out the povray code that is required to be in the main file (like (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  Re: Parts editing made easy, anyone?
 
(...) Why? Is the .DAT file supposed to be readable by humans? Why? ;) What's wrong with the larger number of polygons? What positives (from the side of the automated rendering process) does bring the existence of primitives? What's wrong with the (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
(...) Hi Kevin Thanks for your tip, but even though it seems to solve the amb/dif/reflection-problem, it unfortunately doesn't cover the need for special pov-ray objects like special lights, fog etc, as it's also based on L3p. Another thing I just (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev, FTX)
 
  Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
(...) An alternative to open source is to post process l3p output to change things the way you want. This is what I do in LPub. L3P output is simple text and extremely consistant, making it easy to modfiy the contents. Kevin (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
I don't know if this is besides the topic, but what I would really like was the ability to edit the "text" with the default settings l3p uses to create the pov-file (after all, it's a program that converts a textfile into another textfile). When (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  Re: BigBen Bricks! (Was: Parts editing made easy...?)
 
(...) Tore, those are parts made on Stratasys and zCorp Rapid Prototyping machines. Rapid Prototyping is a way of using machines to take digital data and create models in an additive fashion, built up layer by layer. zCorp machines build the layers (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev, FTX)
 
  Re: BigBen Bricks! (Was: Parts editing made easy...?)
 
(...) Sorry Tore, I thought you read the article. Here's a brief summary: Mike Pique of Scripps Research Institute, Molecular Biology Department, did some LEGO bricks in the rapid prototype machines in his department. He plans on using them to teach (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  Re: BigBen Bricks! (Was: Parts editing made easy...?)
 
(...) My eyes see the most beautiful things, but yet they don't understand. I looked for some text that explained who/where/how this lovely sight is made possible. Please let me have some more information! /Tore (20 years ago, 22-Jan-05, to lugnet.cad.dev)
 
  Re: BigBen Bricks! (Was: Parts editing made easy...?)
 
(...) Ahem... (URL) (20 years ago, 22-Jan-05, to lugnet.cad.dev)


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