Subject:
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Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
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Newsgroups:
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lugnet.cad.dev
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Date:
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Sat, 22 Jan 2005 14:12:28 GMT
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Viewed:
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1730 times
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In lugnet.cad.dev, Kevin L. Clague wrote:
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An alternative to open source is to post process l3p output to change things
the way you want. This is what I do in LPub. L3P output is simple text and
extremely consistant, making it easy to modfiy the contents.
Kevin
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Hi Kevin
Thanks for your tip, but even though it seems to solve the
amb/dif/reflection-problem, it unfortunately doesnt cover the need for special
pov-ray objects like special lights, fog etc, as its also based on L3p.
Another thing I just remembered: Ive been missing the opportunity for turning
studs off entirely with L3p when making (stop motion) animations, and
animations of big models (although in these the studs only need to be turned off
once).
And for scenes, it would be REALLY nifty with a function where you could select
at which distance from the camera pov-ray should disable bumps, lgeo,
studlogos, studs and so forht (because you cant see studlogos beyond 500 and
studs beyond 7000)
Cheers NB
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