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Subject: 
Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 22 Jan 2005 14:12:28 GMT
Viewed: 
1730 times
  
In lugnet.cad.dev, Kevin L. Clague wrote:
   An alternative to open source is to post process l3p output to change things the way you want. This is what I do in LPub. L3P output is simple text and extremely consistant, making it easy to modfiy the contents.

Kevin

Hi Kevin
Thanks for your tip, but even though it seems to solve the amb/dif/reflection-problem, it unfortunately doesn’t cover the need for special pov-ray objects like special lights, fog etc, as it’s also based on L3p.

Another thing I just remembered: I’ve been missing the opportunity for turning studs off entirely with L3p when making (stop motion) animations, and animations of big models (although in these the studs only need to be turned off once).

And for scenes, it would be REALLY nifty with a function where you could select at which distance from the camera pov-ray should disable bumps, lgeo, studlogo’s, studs and so forht (because you can’t see studlogos beyond 500 and studs beyond 7000)

Cheers NB



Message is in Reply To:
  Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
(...) An alternative to open source is to post process l3p output to change things the way you want. This is what I do in LPub. L3P output is simple text and extremely consistant, making it easy to modfiy the contents. Kevin (20 years ago, 22-Jan-05, to lugnet.cad.dev)

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