Subject:
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Re: Anatomy of a POV file (e.g. L3P suggestions)
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Newsgroups:
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lugnet.cad.dev
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Date:
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Thu, 20 Jan 2005 22:14:48 GMT
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Viewed:
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1818 times
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In lugnet.cad.dev, Michael Horvath wrote:
> It would be nice if L3P could split any/all of the top-level categories (as well
> as sub-models) into separate *.inc files, instead of having them all in the
> *.pov file. I read that you are going to implement some of what I'm suggesting
> in the next release.
>
> -Michael
Optional, yes that would be nice. But I also see the strength in the fact that
all data needed are gathered in the same file. I have downloaded so many
pov-files just to discover that they have references to inc files I fail to find
on the net.
/Tore
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Message has 2 Replies: | | Re: Anatomy of a POV file (e.g. L3P suggestions)
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| (...) For newbies I think it's nice that the POV file is self-contained and ready-to-render. However, using certain coming options you can exclude camera and lights. Why would you like submodels in separate .inc files ? Only to have a smaller (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
| | | Re: Anatomy of a POV file (e.g. L3P suggestions)
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| (...) When you really get into POV-Ray, you have to deal with multiple files. If you ever include a graphic as a texture, or a height field, there is nothing you can do. You can't combine an image into a text file and have it work well. If you have (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
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Message is in Reply To:
| | Anatomy of a POV file (e.g. L3P suggestions)
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| Here are the basic components of a POV file, as it is generated by default by L3P. Materials Color declarations Stud-tops Finishes Render-Detail Options Qual SW Bumps etc. Scene-Level Objects Camera Lights Floor Background Parts & Primitives Models (...) (20 years ago, 20-Jan-05, to lugnet.cad.dev)
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