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Subject: 
Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
Newsgroups: 
lugnet.cad.dev
Date: 
Sat, 22 Jan 2005 12:09:38 GMT
Viewed: 
4627 times
  
In lugnet.cad.dev, Niels Bugge wrote:
> I don't know if this is besides the topic, but what I would really like was the
> ability to edit the "text" with the default settings l3p uses to create the
> pov-file (after all, it's a program that converts a textfile into another
> textfile).
> 
> When working with larger scenes you where you work parallel with both the ldraw
> editor and pov-ray settings, it's really time consuming to, say, change the
> image format to 1/1 (instead of 4/3), ambience, and ESPECIALLY light settings
> (when you whish to use anything else than a pointlight) after EVERY change in
> the ldraw file.
> 
> Preferably an option to choose between settings 00-99 so you could make
> different settings for different projects and choose between them:
> 
> For instance I'm planning to make a "studio" scene for renderings of mocs with
> some pov-ray objects like special lights and a curved background. Here it would
> be nice to have a special setting in l3p where the curved background and lights
> always followed the moc regardles of it's size and where you look at it from.
> 
> ----------------------
> 
> To sum it up, it would be very nice to have l3p more "open source", so that
> everyone could make new and improved versions of the settings, when their needs
> change or as pov ray develops: For instance it would be nice to root out all
> that pre pov 3.1 back compatibility to speed things up.
> 
> I don't know how difficult this would be to make, but if you somehow
> externalized the settings into a textfile (no. 00) in a folder, and made a new
> command line option where you could choose between settings 00-99.
> 
> Anyways Lars, thanks for making the program in the first place.

An alternative to open source is to post process l3p output to change things the
way you want.  This is what I do in LPub.  L3P output is simple text and
extremely consistant, making it easy to modfiy the contents.

Kevin



Message has 2 Replies:
  Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
(...) Hi Kevin Thanks for your tip, but even though it seems to solve the amb/dif/reflection-problem, it unfortunately doesn't cover the need for special pov-ray objects like special lights, fog etc, as it's also based on L3p. Another thing I just (...) (22 years ago, 22-Jan-05, to lugnet.cad.dev, FTX)
  Re: l3p as open source
 
(...) A nice thing about open source would be that it would be possible for other people to work on ports to different architectures other than the microsoft-based platform. While emulators may exist to allow people to get by for the time being, (...) (22 years ago, 22-Jan-05, to lugnet.cad.dev)

Message is in Reply To:
  l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions))
 
I don't know if this is besides the topic, but what I would really like was the ability to edit the "text" with the default settings l3p uses to create the pov-file (after all, it's a program that converts a textfile into another textfile). When (...) (22 years ago, 22-Jan-05, to lugnet.cad.dev)

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