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 CAD / Development / 10058
    Anatomy of a POV file (e.g. L3P suggestions) —Michael Horvath
   Here are the basic components of a POV file, as it is generated by default by L3P. Materials Color declarations Stud-tops Finishes Render-Detail Options Qual SW Bumps etc. Scene-Level Objects Camera Lights Floor Background Parts & Primitives Models (...) (20 years ago, 20-Jan-05, to lugnet.cad.dev)
   
        Re: Anatomy of a POV file (e.g. L3P suggestions) —Tore Eriksson
     (...) Optional, yes that would be nice. But I also see the strength in the fact that all data needed are gathered in the same file. I have downloaded so many pov-files just to discover that they have references to inc files I fail to find on the (...) (20 years ago, 20-Jan-05, to lugnet.cad.dev)
    
         Re: Anatomy of a POV file (e.g. L3P suggestions) —Lars C. Hassing
      (...) For newbies I think it's nice that the POV file is self-contained and ready-to-render. However, using certain coming options you can exclude camera and lights. Why would you like submodels in separate .inc files ? Only to have a smaller (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
     
          Re: Anatomy of a POV file (e.g. L3P suggestions) —Tore Eriksson
       (...) I am anything but an expert on this area, but will not the parts, 3001_dot_dat and so on, also be defined multiple times? (20 years ago, 21-Jan-05, to lugnet.cad.dev)
     
          Re: Anatomy of a POV file (e.g. L3P suggestions) —Kevin L. Clague
      (...) Hi Lars, I'd prefer that the format is unchanged. Right now LPub post-proceses the one file, greying parts as needed, adjusting camera settings for orthographic, and creating new colors for the greyed pieces.... I'd really rather *not* have to (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
    
         Re: Anatomy of a POV file (e.g. L3P suggestions) —James Reynolds
     (...) When you really get into POV-Ray, you have to deal with multiple files. If you ever include a graphic as a texture, or a height field, there is nothing you can do. You can't combine an image into a text file and have it work well. If you have (...) (20 years ago, 21-Jan-05, to lugnet.cad.dev)
   
        l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) —Niels Bugge
   I don't know if this is besides the topic, but what I would really like was the ability to edit the "text" with the default settings l3p uses to create the pov-file (after all, it's a program that converts a textfile into another textfile). When (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
   
        Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) —Kevin L. Clague
     (...) An alternative to open source is to post process l3p output to change things the way you want. This is what I do in LPub. L3P output is simple text and extremely consistant, making it easy to modfiy the contents. Kevin (20 years ago, 22-Jan-05, to lugnet.cad.dev)
    
         Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) —Niels Bugge
      (...) Hi Kevin Thanks for your tip, but even though it seems to solve the amb/dif/reflection-problem, it unfortunately doesn't cover the need for special pov-ray objects like special lights, fog etc, as it's also based on L3p. Another thing I just (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev, FTX)
    
         Re: l3p as open source —Mark Tarrabain
     (...) A nice thing about open source would be that it would be possible for other people to work on ports to different architectures other than the microsoft-based platform. While emulators may exist to allow people to get by for the time being, (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
    
         Re: l3p as open source —Kevin L. Clague
     (...) L3P is available for the Mac and Linux.... Kevin (20 years ago, 29-Jan-05, to lugnet.cad.dev)
   
        Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) —James Reynolds
   (...) Why don't you create your main scene file that never changes and then just include the l3p output file into your scene file. I believe Lars is working on options that leave out the povray code that is required to be in the main file (like (...) (20 years ago, 22-Jan-05, to lugnet.cad.dev)
   
        Re: l3p as open source (was: Re: Anatomy of a POV file (e.g. L3P suggestions)) —Niels Bugge
   (...) I knew I'd forgotten something in here! That function sounds interesting and could help a bit, but I'm not sure it's possible to turn an .inc around, but I'll look into it when I get the time. Thanks -NB (20 years ago, 27-Jan-05, to lugnet.cad.dev)
 

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