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 CAD / Development / *8395 (-10)
  TO: Mark Abrams
 
Mark, I have gotten your email. I have a few comments for you but all of your emails keep getting bounced back to me. I assume you are subscribed to this list. Have you figured out how to post to it? First, you have to setup yourself as a new user: (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  A comprehensive LDraw object model
 
There is currently a discussion brewing on developing some LDraw frameworks that would make it easy for programmers (even me!) to write LDraw applications in Java, c++, python, and perl. Check it out here: (URL) here is a template of the object (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) I have been suggesting some directions hoping others would pick one up that they liked. Most of the directions were suggested to me by developers who I haven't heard from since they suggested the idea, so I am just assuming they have lost (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.mac)
 
  Re: A comprehensive LDraw object model
 
(...) OK. This is sounding very yummy. When can we start using the frameworks. (...) Nonsense. I got to work and home just fine today, and I even found parking right across from where they had the opening ceremonies. :-) James (23 years ago, 12-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) Could you give us an example? By looking at what you've written, I don't understand if one needs an ending tag, or not, to complete the '0 DETAIL' command. Where in the text of the file would this go? How would it look? Thanks a lot. Much (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re[2]: Movement and friction
 
Earlier on Mon, 28 Jan 2002 23:28:01 GMT on lugnet.cad.dev Ross Crawford<rcrawford@csi.com> wrote: ---...--- RC> I can see one limitation - the fact that technic axles are actually RC> significantly smaller than the holes in the bricks (round holes, (...) (23 years ago, 12-Feb-02, to lugnet.cad.dev.lcd)
 
  More on BrickDraw3D OO design
 
I had to close that post before I could mention where all that discussion was going. Briefly, I have been trying from the start to design BrickDraw3D's C++ classes to separate geometry and graphics from the application framework (in this case (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: Movement and friction
 
I haven't commented substantially on LCD, so maybe I should. I am contemplating an algorithm that will find all of the possible stud-insertion points on a part. The obvious way to do this is to recognize the tube or enclosing box with their (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Movement and friction
 
(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Movement and friction
 
(...) I think it probably is. The situations I'm thinking about are: 1. axles in technic bricks, which fit your "no friction" model; 2. the light grey low-friction pins, which could also fit the "no friction" model (with regard rotation); 3. the (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)


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