To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *8375 (-10)
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) In lugnet.cad.dev.org.ldraw, Michael Horvath wrote: (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: OS 8.6
 
(...) Yes, you guys need a plan of action. You're making progress, but you're flying off in all directions. I think your first step should be to write a document for ldraw.org that details how to set up the parts library from the linux parts (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: OS 8.6
 
(...) <snip> OK, help me to understand. Does "the project" preclude LDGLite for "8.6, 9" ? Is there some reason that makes this not desirable ? (available resources is the only one that comes to my mind) Likewise, is there a reason that we would (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Re: LDraw.org Tutorials - Categorization, Storage, Indexing, etc...
 
(...) ... (...) Giving each tutorial its own directory fits in well here, I think. Mostly for the reasons Sproat gives, but also for easy SSI-ness. Steve (23 years ago, 11-Feb-02, to lugnet.cad.dev.org.ldraw)
 
  Re: BrickDraw3D development announcement
 
(...) Heh heh. Fixed this bug last night. err = glCheckError(); // no error! glBegin(GL_LINES); err = glCheckError(); // dies! In my zeal to add error checking everywhere to find the real error, I put glCheckError inside a lot of glBegin/glEnd (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
(...) Oh, I misunderstood you. Is there anything that we can do to help with BrickDraw3d? James (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)
 
  Movement and friction
 
Perhaps I should say that my interest in this is that I am involved in the project on the next-door website to develop an LDraw program for MacOS X, and I think connections should be built in from the start. I had a look at the LCD page on the LDraw (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.lcd)
 
  Re: Category for segments parts
 
(...) Currently, the approach we take for figuring the location of part files is this: all files a "model builder" might need to use directly belong in /parts/. This includes all composite parts, atomic parts, shortcuts, and segments. Other files go (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: A comprehensive LDraw object model
 
(...) A couple of different approaches to this have been discussed before. I think the most generic solution was to implement a 0 DETAIL <level> meta-command, that would identify the detail-level of the following lines. A 0 detail level indicates (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev)
 
  Re: OS 8.6
 
This discussion has got fairly chaotic, and it is clear that different people want different things from the project. I have noticed at least four programs suggested: 1. An LDraw program for MacOS 9 and earlier. This is probably best developed from (...) (23 years ago, 11-Feb-02, to lugnet.cad.dev.mac)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR