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 CAD / Development / *7540 (-10)
  Re: LDraw FilTEr
 
Man, this thing is great! You'll be able to create completely hollow objects, filter out parts that you want to use or ones you don't want to use, export them to already-existing realtime rendering programs like Quake or Unreal or your favorite (...) (23 years ago, 31-Aug-01, to lugnet.cad, lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Wow, that looks great. Don't really know what else to say... just wanted you to know that people were paying attention, and were interested in your results. :-) -Andy Lynch ----- Original Message ----- From: "Paul Gyugyi" <paul@gyugyi.com> To: (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
Yes, I'm trying various shadings. This one looks promising: (URL) trees in the upper left stand out well. I really like the shading on the water tower, and the green roof on the yellow house looks nice. Shading is done by taking the dot product of (...) (23 years ago, 29-Aug-01, to lugnet.cad.dev)
 
  Re: idea for next version, include ttore boxes
 
(...) Oooops, I got mixed up. (...) What would you use this for? (...) Cool! That's like the "commecial zoning" effect in Sim City. (...) You can always leave the top-most brick with studs on top. Thanks, later, Mike (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  RE: LDGLite bug report (yes, one more)
 
(...) variations? (Fade to white, or fade to gray, or desaturate as you go back) --Bram Bram Lambrecht bram@cwru.edu (URL) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  Re: LDGLite bug report (yes, one more)
 
I added some depth-queuing to LDLite, with a simple fade-to-black as you get away from the camera, in the hopes that it would let the green trees stand out from the green baseplates: (URL) anyone find this useful? -gyug (...) (23 years ago, 28-Aug-01, to lugnet.cad.dev)
 
  LDraw.org MOTM/SOTM voting SUSPENDED
 
Hi all, I need to temporarily suspend voting on the motm/sotm. Sorry for the inconveniance, but ldraw.org is being moved to a new server, and the voting pages kinda got left off. I started the voting pages at exactly the wrong time - when Jacob was (...) (23 years ago, 27-Aug-01, to lugnet.announce, lugnet.cad, lugnet.cad.dev.org.ldraw)  
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
(...) Actually, we will have to suspend voting till this gets sorted out. Going to ldraw.org\motm\ now shows the pre-vote page with no access to the voting pages. So until we get the new server up and running, we will have to pause the voting. -- (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev.org.ldraw)
 
  Re: September LDraw.org MOTM/SOTM voting ready
 
Terry: (...) "www.ldraw.org" is moving to a new server Tuesday and I have not had time to move the CGI programs used for the voting to the new machine. I am sorry for the inconvenience, Jacob -- (URL) (23 years ago, 27-Aug-01, to lugnet.cad.dev.org.ldraw)  
 
  Re: LDGLite bug report (yes, one more)
 
I did some work on LDLite this weekend. An image of an LDLite rendered town.mpd is at: (URL) image used the -fr option to turn off lines, and has ldlite shading turned on, so it looks a little different than the others. Rendering time was 828 (...) (23 years ago, 27-Aug-01, to lugnet.cad.dev)


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