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 CAD / Development / *4465 (-5)
  Re: Usefull little feature idea for Ldite [was: Re: Help with LDLite]
 
(...) step (...) Thanks, Erik! I'll look into the conversion to QTVR. The only way I've done it is by feeding the QTVR Builder an image matrix of individual frames, but it only stands to reason that QTVR can convert from a QT movie... but then, (...) (25 years ago, 6-Feb-00, to lugnet.cad.dev)
 
  LdLite 1.6.1 (maybe)
 
I just put a patched ldlite on my site. The repackaged binary is at (URL) the source is at (URL) someone confirms that these actually work then I'll add them to the main ldglite page there. This version should work with paths with space characters (...) (25 years ago, 6-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
(...) Another nice thing about LDraw type programs is that you see the model being built as it renders, unlike POV, where you just see the final image. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Feb-00, to lugnet.cad.dev)
 
  Re: ldglite (ldlite for OpenGL and Linux) new stuff
 
Paul: (...) Yes (what a mess). As a mathematician and physicist I prefer right-hand rectangular coordinate systems with the first two coordinates (x and y) in the plane and the last coordinate (z) having the positive direction up. The units should (...) (25 years ago, 6-Feb-00, to lugnet.cad.dev)
 
  Re: Usefull little feature idea for Ldite [was: Re: Help with LDLite]
 
I have written a straight-to-QuickTime converter for DAT files. I don't know about making a QTVR file, but, it makes a 3DMF file which you convert in 1 step to a MOOV. The movie rotates the model in realtime in any QuickTime player. I am pretty (...) (25 years ago, 6-Feb-00, to lugnet.cad.dev)


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