| | Re: Modeling without the real element -- bad
|
|
(...) How could the TLG part be wrong? I'm not understanding this... (...) No, it isn't a good use of 'needs work'. You are talking about skipping half of the surface area. (...) No, it's not appropriate to use 'needs work' for this part. (...) Very (...) (26 years ago, 26-Feb-99, to lugnet.cad.dev)
|
|
| | Re: DAT voting page up [DAT]
|
|
(...) Hmm. We'd just make a new primitive, including the stud, the indent beneath the stud, and the ndis's around them (maybe the entire 10x10LDU surface). 1 16 0 4 0 4 0 0 0 0 0 0 0 4 4-4edge.dat 1 16 0 0 0 4 0 0 0 0 0 0 0 4 4-4edge.dat 1 16 0 0 0 (...) (26 years ago, 26-Feb-99, to lugnet.cad.dev)
|
|
| | Re: Java LDraw/LDLite
|
|
Greg Williams wrote in message <36D6A432.8476B943@m...ng.com>... (...) features (...) done 3d (...) else's (...) for (...) As (...) free (...) Greg, this would be awesome. I think we need an option like this for Ldraw to really take off. Just think (...) (26 years ago, 26-Feb-99, to lugnet.cad.dev, lugnet.cad)
|
|
| | Re: DAT voting page up
|
|
(...) Would using the curved primitives work well or badly (since they are just angled polygons)? Steve (26 years ago, 26-Feb-99, to lugnet.cad.dev)
|
|
| | RE: concave polys and LDraw
|
|
(...) There was a thread about it back in June 1998 ("LDraw and quads"), I don't think we ever decided if quads were allowed to be concave. It seems that LDraw first transforms the 4 vertices and then fills the four-sided polygon or triangle (if one (...) (26 years ago, 26-Feb-99, to lugnet.cad.dev)
|