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Subject: 
RE: concave polys and LDraw
Newsgroups: 
lugnet.cad.dev
Date: 
Fri, 26 Feb 1999 15:18:21 GMT
Viewed: 
956 times
  
Onyx wrote:
just realized that LDraw doesn't like concave polys... so now
i get to hack a test routine into MAX2DAT... anyone done one of these???
i think i have the formulas for it, so i'll give it a shot...

There was a thread about it back in June 1998 ("LDraw and quads"),
I don't think we ever decided if quads were allowed to be concave.

It seems that LDraw first transforms the 4 vertices and then fills
the four-sided polygon or triangle (if one vertex is in the middle of
the others) now spanned between the transformed vertices. This also
takes care of bow-ties and non-coplanar quads!
The rule may be clear, but is the result desirable?

LDLite and L3P sadly take different approaches to the problem, see the
source files. L3P's L3Input.cpp in
http://www.netby.net/Nord/Mandelvej/Hassing/test/l3dlites.zip
/Lars



Message has 1 Reply:
  Re: concave polys and LDraw
 
(...) unfortunately because of our limitatiions here, i can't illustrate the problem... but if you take a 4-pointed chevron-type shape... sort of like a "V" and hand its points off to LDraw, it comes out as a triange... that's bad if you need the (...) (26 years ago, 26-Feb-99, to lugnet.cad.dev)

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