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 CAD / Development / *3550 (-20)
  Several replies to CLIPPING / WINDING
 
R> If you keep changing states (turning backface culling on/off or R> changing front faces from CW to CCW) very often, you'll get a *slower* R> rendering in OpenGL (don't know about D3D). And remember that in a R> couple of months nVidia's GeForce (...) (25 years ago, 18-Oct-99, to lugnet.cad.dev)
 
  Clarification
 
I need to know where the download site is for LDLite, not where it is on my computer! (25 years ago, 18-Oct-99, to lugnet.cad.dev, lugnet.general)
 
  Re: Minifigure Torso Generator
 
Chris: Thanks for the info. During this week if i have time i should be working with the Xwing mechanic torso and a few others from older sets. I would soon post all the models on a web page so ppl can d/l them. What do i have to do to submit parts (...) (25 years ago, 18-Oct-99, to lugnet.cad.dev)
 
  LDLite
 
Where is it? My computer crashed and now that is all I am missing for my "virtual" models. Any help would be appreciated! (25 years ago, 17-Oct-99, to lugnet.cad.dev, lugnet.general)
 
  Re: Minifigure Torso Generator
 
(...) This looks a pretty good way of doing the more complex torsos quickly (I assume it is quicker than the manual method), although I have got pretty quick at doing primitive-based versions, once I have drawn them up on graph paper. I have (...) (25 years ago, 17-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) For the benefit of all LEGOcad developers, here's the URL's.... Here's the specs for trueSpace3 (URL) (25 years ago, 16-Oct-99, to lugnet.cad.dev)
 
  Re: Minifigure Torso Generator
 
Wow! I had no idea my extremely mocked-up program is still being discussed. /Tore (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Hidden surface removal, and vertex order in part/primitive DAT files
 
(...) Ok, I can announce that my code actually orient ~10000 faces of 2560, BUT 4. In a previous version, 40 faces remain unoriented. After I checked all distances between the ~12000 of the part, I have discovered that some distances were very (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) Er, how about make this an option... The crosshairs on the rotation center, the geometric center, or no crosshairs at all. I find the crosshairs to be cumbersome most times, especially with small parts like a 1x1 plate or tile. On the subject (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Minifigure Torso Generator
 
Do you mean the mechanic in the X-wing set? The X-wing pilot torso has been done. General feedback on your torsos: I agree with Steve that these are pretty good for patterns based on scans. They do come out quite large (the police torso would be the (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Minifigure Torso Generator
 
(...) Actually i am not creating my torsos Pixel by pixel. I created a program that would draw horizontal lines of increments of .1 ldraw units of the same color. That way files are smaller. Noel (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Minifigure Torso Generator
 
(...) Your torsos look pretty good, for rasterized decorations. There has been a lot of discussion about raster parts vs. primitive-based parts. Do a search in (URL) for BMP2DAT to see some of the previous posts. Steve (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: CW/CCW, vertex sequence, co-planar, convex
 
(...) Disagree. Being able to turn clipping on and off separately from specifying the direction of winding is a functional difference, not 'syntax sugar'. (...) OK. Steve (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
Give meeee .... Charles Seyferth wrote in message ... (...) somewhere. (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Minifigure Torso Generator
 
I have develped a program that can generate Minifigure torsos based on a BMP of the torso. I have posted to of my torsos in the lugnet.cad.dat.parts, I will appreciate feedbak. I also was wondering what do i have to do to submit these part to the (...) (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) Hmmm.... I've got the file specs for the trueSpace format (.COB) somewhere. Wanna' take a look at 'em, Michael? Charles (25 years ago, 15-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) Your *models* say you're a big rotation fan...who cares about what you say ;) (they just rock) -Tim <>< (URL) timcourtne ICQ: 23951114 Bumper Sticker: 'I'd punch you in the face, but [poo] splatters.' (25 years ago, 14-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) First a bit of 'fan mail': Thanks beyond words, Michael! As an old{er|ish} <grin> AutoCAD/CASE tool user, I can appreciate the amount of work you've put into your tool-set already. I've found what are a -few- nits in it use (to me, at least; (...) (25 years ago, 14-Oct-99, to lugnet.cad.dev)
 
  Re: Next MLCad Release
 
(...) These would be great additions. It also needs (please please :-)... - Relative piece rotation. It should be easy to do this without knowing the previous rotation values, isn't it just a matrix multiply? - Put the little "current part" (...) (25 years ago, 14-Oct-99, to lugnet.cad.dev)
 
  Re: Blue Hopper Car Mania...
 
(...) Right, it's inaccurate. A better name Would be "Technic Pin 1/2 with Stud". That would match up with part #6587, Technic Axle 3 with Stud. Steve (25 years ago, 14-Oct-99, to lugnet.off-topic.fun, lugnet.cad.dev)


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